GameDev.Net Power for Good, and other fables I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! I'm making a nice, easy little point-and-click adventure game for PyWeek. No, it's not
GameDev.Net Publication and the Uses of Metadata I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Metacite's going slower than expected due to interruptions, but I'm still making good progress.
GameDev.Net The Metacite Publication Management System I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! So I mentioned a few days ago that I was working on a project,
GameDev.Net Getting Up I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! There's a street party for Marc Ecko's Getting Up: Contents Under Pressure [https://en.
GameDev.Net Expressing my politics... and hoping to sell out! I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Continuing on the theme of my previous entry, it hit me while playing Cambiemos
GameDev.Net Window shopping I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Art, one might say, is derivative. This is not to say that a given
GameDev.Net Exploring existential themes I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Okay, so I'm in the PyWeek Game Programming Competition, and entries are expected to
GameDev.Net Wow, it's dusty in here... I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Been quite a while since I made any entries about these parts. Took a
GameDev.Net I'm leaving… I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! …For a while. I graduate in three weeks, and I plan on taking a
GameDev.Net Book II: Epic Gameplay I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! I've spent most of today playing God of War. What an incredible game! In
GameDev.Net Book I: Procedural Content I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! You ever have one of those days when things just seem to come together
GameDev.Net Alternatives to Abject Failure I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! I know I said I wouldn't continue harping on the state of CS instruction
GameDev.Net The Unreliability of Other I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Yesterday (Thursday, April 7) I had a cookout. Turnout was interesting; the "friends" who
GameDev.Net Browser Obsolesence, or "Firefox? big deal!" I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Okay, so now I check out Dashboard. It's not revolutionary; Linux desktop environments have
GameDev.Net It's official: I'll be buying a Mac I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! I've long contemplated satisfying my technolust and industrial design envy and plunking down the
GameDev.Net The Evolution of Contextual Play, or "Playing the Story" I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Halo 2. Resident Evil 4. God of War. While I haven't played all three
GameDev.Net A Brief Study of Reticence I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! This will be the last of my entries bitching about the state of learning
GameDev.Net An Emphasis on Architecture I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! I've long been critical of the way programming is taught in most computer science
GameDev.Net Is There Such A Thing As Bad Publicity? I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! I watch a lot of TV. I mean a LOT of TV. I also
GameDev.Net Introductory Interfaces, Mastery Interfaces An interface can be well-suited to persons already familiar with a set of conventions peculiar to a system or activity, but horrible for a beginner. Such interfaces are called "mastery interfaces."
GameDev.Net On Windowing, Palette Menus and MDI I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! MDI sucks. I think I've caught your attention, so now I can substantiate my
GameDev.Net Cathederalization I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! The Daily Irritation When installing software for Windows (using MSI, of course), notice how
GameDev.Net Click-happy, Click-sparse I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! First off, I am aware that there is a UI mode for Windows that
GameDev.Net On middleware: Production and other stories I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! John Hattan wrote these words, and this is the second time I'm quoting them
GameDev.Net Future Focus I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! At the GDC I got a definite sense of a "sea change" occuring in