Power for Good, and other fables

I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy!

I'm making a nice, easy little point-and-click adventure game for PyWeek. No, it's not "nice and easy" for me to make; the objective is to make it nice and easy to play, and nearly impossible to fail at - yet still fun and engrossing.

For all of 30 minutes.

It's funny actually being on the inside of one of these competitions. All the other groups seem so frantic, busily organizing and griping over all sorts of technical issues - or moaning their lack of time/expertise/etc. Me? I'm taking it easy.

It's Monday right now, and my goal is to have the game finished and polished by Friday. Spent some time yesterday fleshing out design. Today I'll write some code to handle basic sprite and point-and-click interaction (which may involve examining some of the libraries already out there), menu navigation and UI. Tomorrow I'll do some sprites and get them into the game, then see about working on "level" design.

Read about the concept here.

As for PMS (formerly known as MetaCite), it's undergoing some refactoring to deal with the fact that a.) ASP.NET Web Forms don't produce XHTML 1.0 Strict-compliant code by default; and b.) I really don't think I want/need Web Forms, given the aesthetic constraints they impose. I'll probably talk more about that around the end of the week. In the meantime, I'll try to sneak in some reading on ASP.NET Request objects and Request handlers.