Now Let Us Try Earnestness

Mini-rant on User Experiences and the Data Abyss

Operations that appear atomic to the user should have atomic consequences, not aggregated independents. … Atomic to the user, atomic with regard to system effect.

GDC 2005: SGS: Data Acquisition

I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! [From the Serious Games Summit] Somehow I ended up in a data acquisition and

GDC 2005: SGS: A Theory of Fun by Raph Koster

Games are delivery vectors for cognitive schemata. Games express patterns, and our biology predisposes us toward the consumption of patterns - toward pattern matching, in essence - such that games become highly effective learning and teaching tools.

GDC 2005: SGS: Advergaming by Ian Bogost

I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! (From the Serious Games Summit) Who'd-a thunk a session on advertising in gaming, games

GDC 2005: On San Francisco

I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! The city is beautiful. There's no other way to describe it. Art took me

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