<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:media="http://search.yahoo.com/mrss/"><channel><title><![CDATA[Now Let Us Try Earnestness]]></title><description><![CDATA[Essays on animation, cars, life, software and storytelling]]></description><link>https://oluseyi.info/</link><image><url>https://oluseyi.info/favicon.png</url><title>Now Let Us Try Earnestness</title><link>https://oluseyi.info/</link></image><generator>Ghost 5.37</generator><lastBuildDate>Thu, 23 Apr 2026 00:22:56 GMT</lastBuildDate><atom:link href="https://oluseyi.info/rss/" rel="self" type="application/rss+xml"/><ttl>60</ttl><item><title><![CDATA[Remote Work Requires a Trust-Based Management Philosophy]]></title><description><![CDATA[Classical management philosophy is preoccupied with productivity, not just output, all under the watchful eye of the supervisor. Instead, what work needs—and remote work in particular—is trust.]]></description><link>https://oluseyi.info/remote-work-requires-a-trust-based-management-philosophy/</link><guid isPermaLink="false">605a248ba26bc005ebb20c26</guid><category><![CDATA[Management]]></category><category><![CDATA[Remote Work]]></category><category><![CDATA[Productivity]]></category><dc:creator><![CDATA[Oluseyi Sonaiya]]></dc:creator><pubDate>Mon, 25 Jan 2021 13:00:00 GMT</pubDate><media:content url="https://oluseyi.info/content/images/2021/01/yasmina-h-p8DjPfqEhW0-unsplash.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://oluseyi.info/content/images/2021/01/yasmina-h-p8DjPfqEhW0-unsplash.jpg" alt="Remote Work Requires a Trust-Based Management Philosophy"><p>The global SARS-CoV-2 pandemic of 2020 has pushed many firms around the world to embrace remote work both sooner and more rapidly than they might have intended. With state-mandated restrictions on movement, and the PR and liability risk of inadvertently hosting a spreading event, companies have scrambled to support their employees working from home while maintaining as much productivity as possible.</p><p>Without the need to commute into an office, often in a dense urban center, many employees have also relocated, opting for the comforts of family or simply quieter, less congested places to live. And this geographical distribution of their reports has placed new demands on managers to both support and supervise their teams in remote-first fashion.</p><p>Classical management philosophy is preoccupied with <em>productivity</em>, not just output, as a means of ensuring that the constituent parts of a process or organization are coordinated to maximize efficient yield. This tends to manifest in knowledge workplaces as micromanagement: supervisors who want to know how many minutes extra a report took on a lunch break, how slow they were in dispensing with a customer support call, metrics, metrics, metrics. And these proxy measurements are comparatively easy to obtain when the supervised is directly under the watchful eye of the supervisor, but when employees are working from their own homes, in offset time zones, it gets more complicated.</p><p>Now, ideally, an approach based on <a href="https://en.wikipedia.org/wiki/OKR?ref=now-let-us-try-earnestness">Objectives and Key Results (OKRs)</a> and check-ins should provide a sufficiently granular approximation of productivity metrics without necessitating surveillance-grade stalking, but&#x2026; well, that requires <em>trust</em>. And trust is not a significant feature of <a href="https://en.wikipedia.org/wiki/Corporatocracy?ref=now-let-us-try-earnestness">corporatocracy</a>, particularly the American variety. Instead, in an environment of distrust and suspicion, firms and managers are eager to use the same information and computer technology that enables remote work to spy on their workers&#x2014;and vendors are lining up to sell such tooling to them.</p><figure class="kg-card kg-embed-card"><iframe width="480" height="270" src="https://www.youtube.com/embed/7hw4bRFmPgo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></figure><p>More than being built over the top of existing productivity tools, this surveillance is now being built into tools themselves. In October of 2020, Microsoft unveiled &quot;<a href="https://docs.microsoft.com/en-us/microsoft-365/admin/productivity/productivity-score?view=o365-worldwide&amp;ref=now-let-us-try-earnestness">Productivity Score</a>&quot; within Office 365, giving managers a view into, for example, the number of days an employee has been sending emails, using the chat, using &apos;mentions&apos; in emails, and more, all to the individual level by default.</p><p>It is not clear that all this productivity monitoring improves firms&apos; performance, and it <em><strong>is</strong></em> clear that it <a href="http://docs.manupatra.in/newsline/articles/Upload/56434654-F42C-433A-9506-C243B5A8EE73.pdf?ref=now-let-us-try-earnestness">adversely affects</a> <a href="https://psycnet.apa.org/record/1995-98299-010?ref=now-let-us-try-earnestness">employee</a> <a href="https://www.researchgate.net/publication/330849136_A_RESEARCH_ON_THE_RELATIONSHIP_BETWEEN_WORKPLACE_MONITORING_AND_JOB_STRESS?ref=now-let-us-try-earnestness">mental health</a>. A 2015 <a href="https://www.shrm.org/hr-today/news/hr-magazine/pages/0615-employee-monitoring.aspx?ref=now-let-us-try-earnestness">article from the Society of Human Resource Management</a> observes that monitoring &quot;can [&#x2026;] sow seeds of distrust and fear among workers who aren&#x2019;t so keen on having their every move tracked.&quot; It notes that potential downsides of monitoring include increased turnover, stress, and inhibiting work.</p><p>It turns out that the workplace panopticon is counter-productive.</p><p>Instead, what work needs&#x2014;and remote work in particular&#x2014;is trust. Trust that properly trained, motivated, and compensated employees will find the discipline to get their jobs done, on time and to quality expectations. Trust that a clear discussion and agreement on their objectives and key results will give them the ability to manage their own productivity and deliver for the team, and that they can come to their managers with questions and clarifications that help them perform better and give their supervisors insight into their areas for development and recognition.</p><p>Trust sounds lofty and aspirational, but it is actually quite tactical, and is not at all at odds with metrics. The crucial shift is in moving from measuring &quot;productivity&quot; back to measuring <em>output</em>, and in designing processes and organizations themselves to maximize this. If we think of the production of any finished piece of work within an organization as being like an assembly line, then we can evaluate the quality of that line by assessing its ouput: how thorough the financial report is, how polished the video sizzle reel, how stable or buggy the website or mobile app.</p><p>Each of those assembly lines producing finished pieces of work are made up of stages, not unlike the stations on a factory assembly line, one stamping the sheet metal, the next welding it to the chassis. As parts of the work are pulled together, we can assess the quality of each stage by evaluating its output against a standard. And since each stage may in fact be a mini-assembly line of its own, we can apply these output checks recursively, creating a network of well-defined stages which receive quality input from their predecessors, add value through work, and pass their output on to their successors.</p><p>In moving from measuring productivity to measuring output, we accept that the workers at each individual stage may do things in different ways. They may take less time and thus appear to be idle, or write fewer emails and make fewer calls, but as long as their output is meeting our quality expectations for volume, timeliness, and correctness, we leave them to self-manage. We trust that they know how to get their work done.</p><p>The preoccupation with productivity is not irrational: it seeks to avoid situations in which sub-par output from a given stage stops the entire assembly line, but it attempts to do so by micromanaging the stages and their individual contributors. Trust is making clear to the contributors what the output quality expectations are, and holding them accountable for it. Trust is giving them the agency to maintain their quality for themselves, even where it presents a hypothetical risk of whole-line stoppage, because an assembly line of contributors who are properly motivated and empowered to deliver quality output is effectively self-coordinating, and will see continuous improvements at every stage without management intervention.</p><p>The irony is that trust is an old principle, one that was lauded in the mid-20th century for the ways it helped organizations deliver incredible results, and spread as an aspirational management philosophy. It just happened to go by the name <em><a href="https://en.wikipedia.org/wiki/Kaizen?ref=now-let-us-try-earnestness">Kaizen</a></em> instead. It is impossible to effect the continuous improvement it espouses, from all levels of the organization, without trusting every worker to understand the scope of their process stage and its inputs and outputs, and valuing their perspective on how to make it better. <em>Kaizen</em> was extremely popular in physical manufacturing, often inspired by <a href="https://en.wikipedia.org/wiki/The_Toyota_Way?ref=now-let-us-try-earnestness">The Toyota Way</a>, one of its most successful applications. In knowledge work, however, the work product is typically intangible, which can make it much harder to spot defects even one step further along the assembly line. Where a misshapen block is immediately recognizable as not an automobile&apos;s aluminum alloy space frame, a few wrong numbers in a table, a swapped column, a buggy algorithm&#x2026;</p><p>So trust, but verify. Great process design is as much about defining distinct stages with clear inputs and outputs that produce the thing intended, as it is about devising checks and tests for each stage&apos;s outputs to ensure that they meet quality and <em>correctness</em> expectations. Trust is giving contributors the latitude to decide how they meet those expectations, and also welcoming their feedback in refining and improving those expectations.</p><p>We are only at the beginning of the broader remote work revolution, and there will be many experiments to try and fail, and lessons to learn and unlearn. We can not get started, however, if the management culture does not embrace and enthusiastically support the potential for outsize returns by accepting the teething risks that come with them, and this means placing trust in reports and having faith that trust will be repaid with outstanding results.</p><hr><p><em>Many thanks to friends who proof read and gave feedback, including Jeremy W. Sherman, Onyeka Onyekpe, and Jutta St&#xF6;ttinger.</em></p>]]></content:encoded></item><item><title><![CDATA[Software as Craft and the Passion Project]]></title><description><![CDATA[I firmly believe that creating software is a craft discipline. Like other craft disciplines it draws on scientific and engineering knowledge, but reaches its greatest heights when it marries that with details about human ergonomics or aesthetic flourishes intended purely to delight.]]></description><link>https://oluseyi.info/software-as-craft-and-the-passion-project/</link><guid isPermaLink="false">605a248ba26bc005ebb20c22</guid><category><![CDATA[Lightbox]]></category><category><![CDATA[Craft]]></category><category><![CDATA[Software Development]]></category><dc:creator><![CDATA[Oluseyi Sonaiya]]></dc:creator><pubDate>Sat, 12 Oct 2019 18:00:00 GMT</pubDate><media:content url="https://oluseyi.info/content/images/2019/10/annie-spratt-sWpq9fQgfg0-unsplash.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://oluseyi.info/content/images/2019/10/annie-spratt-sWpq9fQgfg0-unsplash.jpg" alt="Software as Craft and the Passion Project"><p>I firmly believe that creating software is a <em>craft</em> discipline. Like other craft disciplines&#x2014;painting, carpentry, masonry, garmentmaking in all its forms, etc&#x2014;it draws on scientific and engineering knowledge, but reaches its greatest heights when it marries the empirical with the intuitive and subjective, with details about human ergonomics, or aesthetic flourishes intended purely to delight.</p><p>Also like other craft disciplines, it can suffer when productized and pushed to scale: delightful details can be sacrificed on the altar of efficiency, revenue, or profits; individual style can be whittled down for &quot;standardization,&quot; making it easier for teams&#x2014;or assembly lines of workers&#x2014;to produce large volumes of consistent product. Portions of or even the entire production can be mechanized and automated, which can lead to output that it somehow colder, more distant. Less human.</p><p>It doesn&apos;t have to, though. Technology and process can accelerate creation, can reduce or eliminate drudgery and rote repetition, and free human creativity to emphasize those unique elements, wonderful digressions, and happy accidents that spark joy in the things we make. This is as much the thesis of <a href="https://oluseyi.info/announcing-lightbox/"><strong>Lightbox</strong></a> as it is my approach to the creation of Lightbox itself.</p><p><a href="https://oluseyi.info/software-as-business-and-the-passion-project/">Freed from financial imperative</a> as the <em>raison d&apos;&#xEA;tre</em> for Lightbox, I have made software-as-craft a part of my goal: to write this application in the most elegant, most expressive, most performant ways I know how. This establishes a number of competing constraints, and requires some hard-won experiential compromises to resolve:</p><ul><li>pursuing the absolute best way to build a piece of software can lead to constant rewrites of internal components with nothing public to show;</li><li><em>discovering</em> the absolute best way to build a component can lead to long, digressive journeys learning entirely new things&#x2014;oh, hey, I finally focused on mastering <a href="https://thebookofshaders.com/00/?ref=now-let-us-try-earnestness">fragment shaders</a>&#x2014;with no forward progress on the overall project;</li><li>the environment in which the software is being written, and the platforms for which it is published, are themselves moving targets, meaning that &quot;best&quot; can be upended at any time: since first conceiving of Lightbox, I have migrated to a new programming language (Swift) and, recently, a new primary interface toolkit (SwiftUI; more on that in a bit).</li></ul><p>The compromise is to look at the release process itself as iterative, and an important means of collecting feedback. Steve Jobs (apocryphally) said, &quot;Real artists ship.&quot; [For non-software folks, we speak of &quot;shipping&quot; software to mean releasing it to the next consumer in its value chain, whether that is another developer on your team, another software/hardware development firm, or an end user.]</p><p>I have therefore made a set of choices&#x2014;chosen a set of tools to work with, here and now&#x2014;and established targets for release to the public, to validate my hypotheses and solicit feedback. Pertinently, during my last job search I had a couple of interviews that concluded with the assessment that my actual coding was the weakest part of my skillset. This was a bit of a shock, but my father pointed out that my desire to no longer code for a living had probably led to an ambivalence about the latest techniques, patterns and idioms in the tools I was using at the time. Now that I&apos;m coding for myself alone, I want to sharpen every facet of my approach&#x2014;without killing my timelines!</p><p>Lightbox, then, is a vehicle for many things, not least a &quot;rebirth&quot; of the software developer side of myself&#x2014;the software craftsman particular about tools, techniques, and technologies, but sensitive to the nature of software as a conversation between its creators and its users.</p><hr><p>What follows is more technically specific&#x2014;nerdier, if you will. It is more germane to a narrow audience of software engineers, and particularly those working on Apple&apos;s platforms. Feel free to bail out if your eyes start to glaze over!</p><p>When Lightbox was first, truly &quot;born,&quot; I was primarily a C++ programmer. I spent some time contributing to the <a href="https://www.pencil2d.org/?ref=now-let-us-try-earnestness">Pencil2d</a> open source animation editor, written in C++ and Qt, focusing on the Mac build. Around this time I had written an MPEG-1 encoder using types from what is now <code>libav</code>, intending to embed it in Pencil2d instead of spawning <code>ffmpeg</code> as a child process, which was incredibly brittle and error-prone. Trying to understand more about native Mac processes, frameworks, and user interface controls (Qt redraws every element itself, or at least did back then, such that the default UI looked several years out of date), I began dabbling in Objective-C, which would lead to an opportunity to become an iOS developer circa 2010.</p><p>Somewhere along the way, I decided it was better to focus the initial version of Lightbox on a single platform, obviously selecting the one I used daily, and to use the native platform tools and APIs as much as possible. Thus was Lightbox recast as an application written in Objective-C.</p><!--kg-card-begin: html--><script src="https://gist.github.com/oluseyi/ee31d6667353b75794d44b686d789d0e.js"></script><!--kg-card-end: html--><p>Everything I wanted&#x2014;and want&#x2014;to do with Lightbox is achievable in Objective-C, but Apple announced Swift at WWDC 2014, and, after some early disinterest, I felt it started to become an interesting and powerful language around late 2016. We began migrating to Swift at my job at the time, and given where I was with Lightbox I felt it made enough sense to rewrite what I had so far. </p><!--kg-card-begin: html--><script src="https://gist.github.com/oluseyi/2fc19f5c9f249799786fd94e2dda051e.js"></script><!--kg-card-end: html--><p>While there is a huge volume of Objective-C in production, not least within Apple itself, and the language is not disappearing any time soon, my <em>nous</em> for Apple&apos;s corporate behavior said that Swift would get all the cool new toys first moving forward, and that I&apos;d want to have access to that in building my application. That has proven to be a prescient choice, as Swift has become a really powerful and even enjoyable language to work in, three years later&#x2026; and the toys sure have come!</p><p>I should mention that Lightbox migrated from being a Mac-first application at this time to mobile-first, specifically for the iPad, thanks to the launch of the iPad Pro and &#xF8FF;Pencil. On the Mac I had relied on tablet digitizers like those from Wacom for high-precision pointer input&#x2014;position, tilt, rotation, pressure. Third party styluses existed for the iPad before the Pencil, but they either just simulated our fat-meatstick fingers through a capacitive nib (e.g. the <a href="https://www.studioneat.com/products/cosmonaut?ref=now-let-us-try-earnestness">Cosmonaut</a> by Studio Neat), delivering a drawing experience not unlike using a dry-erase marker; tried to at least get the fat nib out of the way, visually, like the Adonit Jot and <a href="https://www.adonit.net/jot/pro/?ref=now-let-us-try-earnestness">Jot Pro</a>; or required a Bluetooth connection and the integration of vendor-specific software, subject to additional licensing terms, like the Pencil by fiftythree or Wacom&apos;s Intuos Creative Stylus&#x2014;both now discontinued. The &#xF8FF;Pencil was a revelation, with native platform support, and now it&apos;s available on even the cheapest iPad mini.</p><p>I had tried to cobble together mobile drawing solutions before, with a laptop and small Wacom Intuos tablet, but the cabling and power requirements and awkward ergonomics (not to mention weight) made it unsatisfactory. Manufacturers like Wacom themselves tried to address this market with devices like the Cintiq Companion, but the choice of a fundamentally desktop-oriented operating system in Windows made it awkward to use in many ways, just like the Microsoft Surface tablets. With the iPad Pro + Pencil, Apple offered an ergonomic, elegant, portable <em>drawing</em> solution for the digital artist&#x2014;and the boom in applications like Procreate, Paper by fiftythree, Tayasui Sketch, Linea and more appear to support that thesis.</p><p>[Yes, I am aware of Android tablets, but which ones are in significant use beyond the Samsung Galaxy Tab? The consumption-oriented Amazon Kindle Fires don&apos;t count, for the purposes of market research for a professional-grade drawing app. Ditto the Galaxy Note; that&apos;s <em>waaaay</em> down on the priority list, after Linux.]</p><p>Speaking of Linux, a few years ago I toyed with the idea of writing the core application logic in a more &quot;portable&quot; language, with only the UI layer being specific to the platform and employing native APIs. The idea was to make the application easier to port to additional platforms post-launch. I was enamored with <a href="https://www.rust-lang.org/?ref=now-let-us-try-earnestness">Rust</a> at the time (still am, really; hope to use it on a future web component), so&#x2026; While I eventually abandoned that in favor of focusing on a single platform to validate my hypotheses, it did result in my <a href="https://github.com/servo/cocoa-rs/pull/160?ref=now-let-us-try-earnestness">tiny contribution</a> to <code>cocoa-rs</code> (now deprecated) and my <a href="https://github.com/rust-lang/rust-bindgen/issues/665?ref=now-let-us-try-earnestness">bug report</a> for <code>rust-bindgen</code>.</p><!--kg-card-begin: html--><script src="https://gist.github.com/oluseyi/58e47493fd3e9833ff7f3e2be92be095.js"></script><!--kg-card-end: html--><p>I mentioned <strong>SwiftUI</strong> earlier. Apple previously had a set of similar, yet subtly different platform APIs for user interface development across the Mac, iOS, and &#xF8FF;Watch (if you care about that)&#x2014;AppKit, UIKit, and WatchKit, respectively. (&#xF8FF;TV uses a variant of UIKit, now; it used to publish a horrifying subset of HTML!) While I have settled on the iPad as my initial development and launch platform, I absolutely still intend to bring Lightbox to the Mac&#x2014;and someday Windows and Linux, but that requires another discussion about constraints and portability. Announced just this past summer, SwiftUI is both a unified set of APIs for all of Apple&apos;s platforms, and a significant shift from an imperative to a declarative approach. Importantly, it significantly updates Apple&apos;s developer tooling, giving us live preview right in the IDE, and ending the long-fractious &quot;marriage&quot; of Interface Builder and Xcode proper.</p><p>[Historical aside: Interface Builder used to be its own application, before being merged into Xcode with version 4.0. Xcode itself was the successor to Project Builder; back then, Apple had one application in which to design and &quot;compile&quot; your visual interface assets, producing <code>.nib</code> files&#x2014;<strong>N</strong>extStep <strong>I</strong>nterface <strong>B</strong>uilder&#x2014;and another in which you wrote code that, when compiled, would load and deserialize those NIBs at runtime. As you can imagine, this created a <em>lot</em> of crash opportunities.</p><p>There were interim improvements, such as the adoption of an XML-based description of interface objects, saved as <code>.xib</code> files, to replace the serialized binary state of <code>.nib</code>s; and a further enhancement to make the XML generation stable, such that merely looking at a <code>.xib</code> in the integrated Interface Builder view didn&apos;t rewrite it and generate spurious diffs. These were welcome, but really patches on an approach that had been outgrown. And yes, I have hand-edited <code>.xib</code> files many times. <em>Never again!</em></p><p>Suffice to say that the idea of a tight code evaluation loop with immediate visual feedback, and the ability to visually edit your interface and see the generated code, while eliminating the runtime crash possibilities, made a lot of developers excited! Who cared if Microsoft had shipped that to its devs in <a href="https://en.wikipedia.org/wiki/Microsoft_Blend?ref=now-let-us-try-earnestness"><strong><em>2007</em></strong></a>&#x2014;and since scrapped it.</p><p>Sorry, the ex-Windows dev in me can&apos;t resist digging at now-fellow Apple devs who think our tooling is state-of-the-art!]</p><p> SwiftUI makes a functional reactive style of user interface development natively feasible on Apple&apos;s platforms, far better than RxSwift or ReactiveCocoa ever could, and more comprehensively than Facebook&apos;s React Native. Coupled with the newly-announced diffable data sources and compositional layout APIs for table and collection views (still in need of native SwiftUI versions), representing application state as a tree where each nested/sub-state node is transformed by a function returning a new sub-state and rendered in SwiftUI with <em>zero side effects</em> becomes increasingly feasible. The craft side of me ambitiously wants to try for that!</p><p>The good thing about choosing to adopt SwiftUI is that I hadn&apos;t written too much of the user interface yet, and that SwiftUI can embed and fully interoperate with UIKit controls&#x2014;also necessary, since many essential facilities are not yet available in SwiftUI (Collection Views, Metal Layers/MetalKit, PencilKit). As with Swift itself, I can tell that SwiftUI is the future of Apple user interface development, and will receive future enhancements much more readily than UIKit.</p><!--kg-card-begin: html--><script src="https://gist.github.com/oluseyi/c1a4b40c240f922d1b4fd331766b5210.js"></script><!--kg-card-end: html--><p>One of the areas where I am torn, from a craft perspective, is on graphical rendering. The SwiftUI WWDC videos recommend adopting Metal (Apple&apos;s high-performance, hardware-accelerated graphics and parallel computing library) for your custom graphics; I&apos;m extremely good with Core Graphics, Core Image, and Core Animation, so this would be a transition for me. I am coming to terms with shipping an initial version built with Core Graphics&#x2014;or even punting on that and using Apple&apos;s PencilKit&#x2014;and a Metal implementation in a future update. Craft vs compromise.</p><p>The process of arriving at the set of choices that define the project has been involved, serendipitous, but also whimsical. Free of imposed deadline, but constrained by the desire to bring something real into the world. In a sense, I probably could have written earlier, lesser versions of Lightbox several times over in the time I have spent &quot;finding its way,&quot; but that is the paradox of the passion project: I don&apos;t just want to put &quot;something&quot; out there; I want to put something <em>great</em> out there.</p><p>A certain measure of rewriting is inevitable, but that is true of all software. Post-launch, new platform features and constraints, new APIs and user expectations mean extending, modifying, exhuming, and often discarding substantial bits of code. The challenge for me as a developer is how to minimize those disruptions while maximizing my output. The challenge for me as an indie businessman is how to minimize time-to-market while maximizing customer satisfaction. The challenge for me as a human being is how to balance all this against my commitment to my family, my responsibility to my day job, and my availability to my friends and loved ones.</p><p>It&apos;s a glorious puzzle, itself a meta-layer of craft. <em>And I love it!</em></p>]]></content:encoded></item><item><title><![CDATA[China and the NBA]]></title><description><![CDATA[In a global marketplace where Chinese profits and their future potential dwarf those from any other individual territory, firms will increasingly be driven to acquiesce to the Chinese central state authority.]]></description><link>https://oluseyi.info/china-and-the-nba/</link><guid isPermaLink="false">605a248ba26bc005ebb20c24</guid><category><![CDATA[NBA]]></category><category><![CDATA[Houston Rockets]]></category><category><![CDATA[Daryl Morey]]></category><category><![CDATA[China]]></category><dc:creator><![CDATA[Oluseyi Sonaiya]]></dc:creator><pubDate>Wed, 09 Oct 2019 14:00:00 GMT</pubDate><media:content url="https://oluseyi.info/content/images/2019/10/A069D0C9-F740-405F-895E-A14E6B285105.jpeg" medium="image"/><content:encoded><![CDATA[<img src="https://oluseyi.info/content/images/2019/10/A069D0C9-F740-405F-895E-A14E6B285105.jpeg" alt="China and the NBA"><p>On Friday, October 4th, 2019, the general manager of the National Basketball Association&apos;s Houston Rockets, Daryl Morey, sent out a tweet in support of pro-democracy protests in China. This spawned reactions from the Chinese state and (state-backed) enterprises, with athletic footwear manufacturer Li Ning withdrawing its sponsorship of the team, and Chinese state television and Tencent, a leading internet and cable provider, announcing that they would remove Rockets games from their respective schedules. The Rockets owner and the NBA issued hurried statements that tried to walk back Morey&apos;s tweet, or at least distance themselves from it, which incurred backlash stateside as politicians, cultural commentators, and Twitter users alike took the NBA to task for capitulating to Chinese authoritarianism.</p><p>One tweet I saw called the NBA hypocritical because it was so &quot;performatively woke&quot; on domestic social justice issues, while another echoed the idea that the NBA had a responsibility to stand up to China and stand up for human rights. It&apos;s not so much that I think that they&apos;re wrong, but I think they misunderstand the network of incentives at play.</p><p>Domestically, the NBA is viewed as perhaps the most progressive sports league. That is because its players are highly visible and have accrued significant social power, which they use to create leverage toward the issues they care about. Their physical visibility, unencumbered by helmets or hats, and their gravity-defying athletic feats made them incredible pitchmen for sneakers and endorsers of lifestyle products, for which they have been handsomely rewarded. This weakened the leverage that their nominal employers had over them, which they also used to band together and negotiate one of the better collective bargaining agreements in US professional sports through their union, the National Basketball Players Association. They now even extend their social capital to the interests of collegiate athletes.</p><p>The NBA audience has also largely aligned with those players and their issues, so the League has smartly fallen in line. The contrast to, say, the National Football League, is that the NFL&apos;s most powerful and visible players&#x2014;overwhelmingly white quarterbacks&#x2014;are either silent on or opposed to &quot;progressive&quot;/&quot;woke&quot; social positions. The core of the NFL audience consequently does not sufficiently support such stances, and thus the NFL also falls in line. This is why Colin Kaepernick doesn&apos;t have a job.</p><p>But the NBA wasn&apos;t always progressively positioned. 20 years ago it shunned and silenced Mahmoud Abdur-Rauf, who refused to stand for the national anthem and was vocally critical of the United States&apos; long history of tyranny. It is widely believed that Abdur-Rauf was blackballed in his prime&#x2014;&quot;Kaepernick&quot; before Kaepernick&#x2014;by the powers that be of this same, &quot;progressive&quot; NBA.</p><p>Ultimately, the NBA is a <a href="https://en.wikipedia.org/wiki/Commerce_Clause?ref=now-let-us-try-earnestness">government-sanctioned</a> <a href="https://en.wikipedia.org/wiki/Sports_Broadcasting_Act_of_1961?ref=now-let-us-try-earnestness">cartel</a> of business interests, and corporate incentives have always and will always drive its politics. In each distinct geography, it is at the mercy of the social power its players have accrued&#x2014;considerably less in China than in the US, for instance&#x2014;and the consequent sociopolitical sensibilities of its audience. This is then modulated by regional market realities, where China&apos;s centralized authority can render the NBA invisible and inaccessible to its highly lucrative Chinese fans. It is inevitable that the NBA would accede to Chinese national interests.</p><p>There are larger threads worth pulling at here. Many consumers in the West expect their domestic corporations to respect their purchasing power and thus acquiesce to their politics, but in a global marketplace where Chinese profits and their future potential dwarf those from any other individual territory, firms will increasingly be driven to acquience to the Chinese central state authority. And Western consumers are complicit in this, in their capacity as shareholders in Western firms. Because share price and executive longevity are functions of profits and growth, divorced from values, corporations adapt accordingly, adopting the language of progressivism where it makes &quot;business sense,&quot; but also just as quickly dropping it where it doesn&apos;t.</p><p>Like China.</p><hr><p><strong>Update:</strong> NBA Commissioner Adam Silver issued a (second, &quot;clarifying&quot;) <a href="https://www.nba.com/article/2019/10/08/adam-silver-statement-china-nba?ref=now-let-us-try-earnestness">public statement</a> on the Association&apos;s position regarding Morey, and China&apos;s desire to see him punished in a way that would serve as a deterrent to other NBA personnel. Said Silver, &quot;the NBA will not put itself in a position of regulating what players, employees and team owners say or will not say on these issues. &#xA0;We simply could not operate that way.&quot;</p><p>This is actually a relatively principled and public position for a corporation&apos;s leader to take on this issue, and I applaud Silver&apos;s courage and long-term perspective. Not everyone is quite so charitable, and eight members of the US House of Representatives have signed on to a letter criticizing Silver&apos;s response and asking the NBA to <a href="https://gallagher.house.gov/sites/gallagher.house.gov/files/NBA%20China%20Letter.pdf?ref=now-let-us-try-earnestness">suspend activities in China</a>.</p><p>LOL.</p><p>In a world where Apple removes apps that run afoul of state censors from the Chinese edition of its App Store, it&apos;s extremely rich to insist that the one firm already taking a financial bath for not completely capitulating &quot;do more.&quot; It is on-brand for many of these representatives, but it is a toothless bit of politicking that ignores the (dystopian?) capitalist reality we now live in. It also ignores the complete lack of leadership on this issue from the White House, with no public statement of support for the NBA or &quot;American values,&quot; leaving a corporation to go up against a country at a time when that country increasingly perceives itself to have leverage over our own.</p><p>God Bless America!</p>]]></content:encoded></item><item><title><![CDATA[Software as Business and the Passion Project]]></title><description><![CDATA[There has never been a better time to start a software business. At the same time, for certain types of software, there has never been a worse time to start a software business.]]></description><link>https://oluseyi.info/software-as-business-and-the-passion-project/</link><guid isPermaLink="false">605a248ba26bc005ebb20c20</guid><category><![CDATA[Lightbox]]></category><category><![CDATA[App Store]]></category><category><![CDATA[Pricing]]></category><dc:creator><![CDATA[Oluseyi Sonaiya]]></dc:creator><pubDate>Mon, 30 Sep 2019 14:00:00 GMT</pubDate><media:content url="https://oluseyi.info/content/images/2019/09/carlos-muza-hpjSkU2UYSU-unsplash.jpg" medium="image"/><content:encoded><![CDATA[<img src="https://oluseyi.info/content/images/2019/09/carlos-muza-hpjSkU2UYSU-unsplash.jpg" alt="Software as Business and the Passion Project"><p>There has never been a better time to start a software business. At the same time, for certain <em>types</em> of software, there has never been a worse time to start a software business. The same forces that have made it easier than ever to distribute software to users around the world and collect payments from them, have made those users reluctant to pay, and driven the up-front price they are willing to pay to effectively zero.</p><p>This piece is targeted at business-minded software indies, potential future investors in my Lightbox enterprise, and anyone else deeply curious about business models in software, especially productivity application software. It gets wonky in parts, so be warned!</p><hr><p>Software applications can be organized in a variety of ways, depending on the functionality that they provide and the interface the user engages with. Most applications can be structured as &#x201C;web apps,&#x201D; where the user engages with an interface hosted in the web browser&#x2014;which can now be quite robust, visually sophisticated, and interactive&#x2014;and transfers data to and from a remote host. Not only social networking and streaming media, but productivity applications from document creation (and collaborative editing) like Google Sheets and Slides, to &#x201C;groupware&#x201D; like shared calendars and project timelines, to visual design like Figma and Canva.</p><p>That last category is most relevant to <a href="https://oluseyi.info/announcing-lightbox/"><strong>Lightbox</strong></a>, and serves as a useful lens for examining its structuring, delivery, pricing, and the overall business model. It used to be that graphically intensive applications needed to run entirely locally, only synchronizing their (large) files to remote storage, because the web was &#x201C;too slow and laggy.&#x201D; Improvements in network speeds, and browser technologies such as Local Storage, the HTML &lt;canvas&gt; element for drawing, and much more sophisticated JavaScript engines for dynamic interactivity, have combined to render that truism false. There are even web-based video editing and markup applications, from <a href="https://syncsketch.com/?ref=now-let-us-try-earnestness">SyncSketch</a> to <a href="https://clipchamp.com/?ref=now-let-us-try-earnestness">ClipChamp</a> to <a href="https://spark.adobe.com/?ref=now-let-us-try-earnestness">Adobe Spark</a>. So why isn&#x2019;t Lightbox being designed as a web application? </p><p>The fundamental constraint is <em>input</em>. Computing devices universally offer pointer input, either in the form of the mouse/trackpad on desktop and laptop personal computers, or as capacitive multi-touch on our mobile devices. It is possible to create a drawing app using only these relatively crude inputs, and even to infer more sophisticated intent by clever application of velocity and more, but digital artists expect a high-precision, pressure-sensitive stylus that gives software the ability to more faithfully mimic traditional materials (pen and paper), or interpret their multifaceted inputs in fresh and new ways. For personal computers, this has been via tablet digitizers such as those from <a href="https://www.wacom.com/en-us/products/pen-tablets/wacom-intuos-pro?ref=now-let-us-try-earnestness">Wacom</a>, <a href="https://www.huiontablet.com/all-products/pen-tablet-monitor/kamvas-pro-22.html?ref=now-let-us-try-earnestness">Huion</a>, or <a href="https://www.xp-pen.com/product/464.html?ref=now-let-us-try-earnestness">XP-Pen</a>; for mobile devices, the <a href="https://www.apple.com/apple-pencil/?ref=now-let-us-try-earnestness">&#xF8FF;Pencil</a> remains unequaled at this moment. For now, then, Lightbox needs to be a native iOS application because the Pencil only reports its full data to the native system API.</p><p>(There <em>is</em> a Working Draft W3C specification for <a href="https://w3c.github.io/touch-events/?ref=now-let-us-try-earnestness">Touch Events</a>, but it has certain lowest common denominator characteristics. For instance, with the native iOS APIs and because of the way it is connected to the iPad, the Pencil reports estimated values for some of its input properties. It then gives you an <a href="https://developer.apple.com/documentation/uikit/uitouch/1618137-estimationUpdateIndex?ref=now-let-us-try-earnestness">estimationUpdateIndex</a> which lets you receive more accurate measurements of the properties once available. None of this is represented in the TouchEvents Web API.)</p><p>Web applications have certain advantages, such as every user being updated to the latest version whenever you want, but also come with certain expectations such as user-created data being stored remotely and needing to be exported/downloaded to a local device. This expectation allows web app publishers a measure of leverage, in that they can charge a fee to grant users access to the data they create using the app. Canva, for instance, allows you to download your data freely, but charges for access to use its templates, stickers and other elements in your designs. Their ideal user profile is designing a poster or flyer, or other kind of purpose-specific communication and appreciates the access to a library (store) of elements they can incorporate to achieve their goal faster.</p><p>Say that user is now tasked with developing a comprehensive brand identity, and applying it to communications across print, web, video (television, film, streaming), packaging&#x2026; That user also wants the production process to be fast, and is not prepared to wait for the web application to transfer large file assets &#x201C;to the cloud&#x201D; or vice versa. The demand for performance at scale drives them to something they can install locally, and use local file assets against, simply periodically syncing to remote (&#x201C;cloud&#x201D;) storage. This is the Adobe Creative Cloud model, charging for continued access to the programs&#x2014;and any data the user has created, locked up in often proprietary formats&#x2014;and while Adobe has been quite financially successful with it, there was a nontrivial backlash to it when first introduced, so much so that there were multiple <a href="https://www.change.org/p/adobe-systems-incorporated-eliminate-the-mandatory-creative-cloud-subscription-model?ref=now-let-us-try-earnestness">Change.org petitions</a> to have Adobe revert the change, or at least make subscription-based access to Creative Cloud an option rather than the only way.</p><p>These petitions were unsuccessful, but I firmly believe that the response to this change by Adobe spawned dozens of new design and creative applications, almost all of which opted for the &#x201C;traditional&#x201D; pay to purchase/license in perpetuity model: <a href="https://www.pixelmator.com/pro/?ref=now-let-us-try-earnestness">Pixelmator</a>, <a href="https://procreate.art/?ref=now-let-us-try-earnestness">Procreate</a>, <a href="https://affinity.serif.com/en-us/photo/?ref=now-let-us-try-earnestness">Affinity Photo</a>, <a href="https://affinity.serif.com/en-us/designer/?ref=now-let-us-try-earnestness">Affinity Designer</a>, <a href="https://www.sketch.com/?ref=now-let-us-try-earnestness">Sketch</a>, <a href="https://luma-touch.com/lumafusion-for-ios-2/?ref=now-let-us-try-earnestness">LumaFusion</a>, etc. (Sketch has since modified its perpetual license, with feature updates and non-critical bug fixes gated on yearly renewals.)</p><p>Overlapping all of this were changes in user expectations around the price of downloaded and installed application software, driven primarily by Apple&#x2019;s App Store. While early apps had price points comparable to desktop software of the early and mid-2000s, the competition for audience and the willingness of publishers of substitutes to undercut each other on pricing created a &#x201C;race to zero,&#x201D; such that today the average app&#x2019;s price is <a href="https://www.statista.com/statistics/267346/average-apple-app-store-price-app/?ref=now-let-us-try-earnestness">barely $1</a>.</p><figure class="kg-card kg-image-card"><img src="https://oluseyi.info/content/images/2019/09/image.png" class="kg-image" alt="Software as Business and the Passion Project" loading="lazy"></figure><p>One dollar.</p><p>And that &#x201C;sale price&#x201D; is for a perpetual license, supported by user expectations of regular bug fixes and software updates. From a business perspective, the customer lifetime value (CLV) of an App Store user, based solely on app purchase revenue, is <em>negative</em>. This is why it seems almost every iOS game is now &quot;<a href="https://en.wikipedia.org/wiki/Free-to-play?ref=now-let-us-try-earnestness">free to play</a>&quot; with heavy in-app purchases and/or ads. This is also why the majority of productivity applications either want subscription revenue, or require an external service account (which is then tied to subscription or ad revenue).</p><p>With Lightbox, my intent is to offer the application core for a flat rate, granting a perpetual usage license that entitles the buyer to receive bug fixes and security updates. I haven&apos;t decided on price point yet, but I intend on a discount introductory rate that will ramp up with each release, until I hit the intended long-term price. By doing so, I will be rewarding those users who took an early chance on an unproven, possibly buggier, less feature-complete version of the app by delivering additional value (feature updates) at a lower net price.</p><p>Note that I said that was the application <em>core</em>. I intend to offer modular, <em>versioned</em> add-ons priced individually. Not all add-ons will be relevant to all users, so the CLV from doing this will depend on the <em>attach rate</em>&#x2014;the number and price of add-ons that the average customer purchases. But that is not the real revenue driver. There is an entire second phase of the Lightbox project which is where I believe the business will either prove sustainable long-term, or falter. I&apos;m excited to talk about that, but I don&apos;t want to get ahead of myself.</p><p>The entire first phase of Lightbox is about delivering value to users, satisfying something of a lifelong passion of mine, and seeing enough financial return to make scaling the business through Phase 2 an attractive, and potentially venture-backable proposition. I&apos;ll talk about that in my next update.</p><hr><p>Lightbox is a passion project, though, and that significantly distorts my personal calculus. While I am hopeful that my venture hypotheses are proven correct and I can build a sustainable business from it, <em>I am going to build this application regardless</em>, because it is the culmination of an almost life-long preoccupation with making images move and giving that power to artists&#x2014;myself included.</p><p>There&apos;s a funny story about my penultimate Cornell Tech &quot;startup studio&quot; pitch eschewing fantastical competitive landscapes with one&apos;s own firm conspicuously placed in the upper-right quadrant, and hockey-stick valuation graphs that shoot steeply upward, because I realized that I had to do this regardless of financial return.</p><p>This is part of why I ultimately chose not to pursue venture capital at this stage of the journey. Part of why I took a day job, and the specific day job I took, and why I&apos;m working on this as a side project. </p><p>I need Lightbox to exist, to come into being the way I imagined it, first, without an investor or advisor suggesting/pressuring me to &quot;pivot&quot; toward some ostensibly more lucrative audience. I need to excise this fixation, and once it is in the world I believe I&apos;ll be more objectively able to assess its prospects and grow it accordingly.</p><p>Or let it go.</p>]]></content:encoded></item><item><title><![CDATA[Announcing Lightbox]]></title><description><![CDATA[Lightbox is a mobile-first, full-featured, traditional (hand-drawn) animation production application/suite. It is what I am focused on building now.

I am incredibly excited, and look forward to sharing this adventure with the world.]]></description><link>https://oluseyi.info/announcing-lightbox/</link><guid isPermaLink="false">605a248ba26bc005ebb20bec</guid><category><![CDATA[Lightbox]]></category><category><![CDATA[Animation]]></category><category><![CDATA[Business of Animation]]></category><category><![CDATA[Software]]></category><dc:creator><![CDATA[Oluseyi Sonaiya]]></dc:creator><pubDate>Mon, 09 Sep 2019 15:00:00 GMT</pubDate><media:content url="https://oluseyi.info/content/images/2019/09/Lightbox-cover.png" medium="image"/><content:encoded><![CDATA[<img src="https://oluseyi.info/content/images/2019/09/Lightbox-cover.png" alt="Announcing Lightbox"><p>Inspired and challenged in no small part by my friend Chris Krycho&apos;s <a href="https://v4.chriskrycho.com/2019/announcing-rewrite.html?ref=now-let-us-try-earnestness">announcement</a> and <a href="https://v4.chriskrycho.com/2019/starting.html?ref=now-let-us-try-earnestness">progress</a> <a href="https://v4.chriskrycho.com/2019/rewrite-dev-journal-how-i-started.html?ref=now-let-us-try-earnestness">log</a> on his <strong><i>re</i>write</strong> project, I have decided to finally, publicly announce my own long-term project: <strong>Lightbox</strong>.</p><p><strong>The Lede:</strong> Lightbox is a mobile-first, full-featured, traditional (hand-drawn) animation production application/suite.</p><figure class="kg-card kg-image-card"><img src="https://oluseyi.info/content/images/2019/09/Lightbox-pitch.png" class="kg-image" alt="Announcing Lightbox" loading="lazy"></figure><p>I discovered, during the past year, that there is <a href="https://uselightbox.com/?ref=now-let-us-try-earnestness">another animation project called Lightbox</a>! Full credit to them for releasing something usable first; I started my project many years ago, so I won&apos;t be renaming it at this time, but who knows what will happen before release.</p><p>That&apos;s it. That&apos;s the news. But if you care to read about motivations, history, and goals, then keep reading.</p><hr><figure class="kg-card kg-image-card"><img src="https://oluseyi.info/content/images/2019/09/1500x500.jpeg" class="kg-image" alt="Announcing Lightbox" loading="lazy"></figure><p>I have written a modest amount on <a href="https://oluseyi.info/tag/animation/">animation</a>, and it is the first of the subjects that this site&apos;s tagline proclaims to devote essays to. It is one of my foremost passions, and the thing I would most love to be able to do with all my time. Years ago I seriously considered pursuing illustration and animation as professional directions. I hedged, however, on the fact that the odds of significant financial success were low (and I like nice, expensive things), and opted for the much more immediately remunerative path of professional software development.</p><p>Passions tend not to let you rest, and a little idea I had experimented with during college kept gnawing at me. Paper and materials for physically animating drawings were expensive, bulky, and space-consuming, but the digital tools of the time left something to be desired. [<em>RIP Plastic Animation Paper.</em>] I was a software developer. I was an artist. Surely <em><em><strong>I</strong></em></em> could build a compelling animation package?</p><p>To increase my chances of success, I first sought out and joined an open source project, but when a completely separate project&apos;s dispute over licensing terms revealed the issues around, say, moving the application to Apple&apos;s iOS and then-nascent iPad, I realized that I needed to control every facet of my application&apos;s structure, so I resigned the open source project and struck out on my own. I made some early progress, particularly around a lightweight, fast, drawing engine:</p><figure class="kg-card kg-gallery-card kg-width-wide kg-card-hascaption"><div class="kg-gallery-container"><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://oluseyi.info/content/images/2019/09/test-drawing0.png" width="604" height="497" loading="lazy" alt="Announcing Lightbox" srcset="https://oluseyi.info/content/images/size/w600/2019/09/test-drawing0.png 600w, https://oluseyi.info/content/images/2019/09/test-drawing0.png 604w"></div><div class="kg-gallery-image"><img src="https://oluseyi.info/content/images/2019/09/test-drawing1.png" width="964" height="846" loading="lazy" alt="Announcing Lightbox" srcset="https://oluseyi.info/content/images/size/w600/2019/09/test-drawing1.png 600w, https://oluseyi.info/content/images/2019/09/test-drawing1.png 964w" sizes="(min-width: 720px) 720px"></div></div><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://oluseyi.info/content/images/2019/09/test-drawing2.png" width="954" height="846" loading="lazy" alt="Announcing Lightbox" srcset="https://oluseyi.info/content/images/size/w600/2019/09/test-drawing2.png 600w, https://oluseyi.info/content/images/2019/09/test-drawing2.png 954w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://oluseyi.info/content/images/2019/09/test-drawing3.png" width="954" height="846" loading="lazy" alt="Announcing Lightbox" srcset="https://oluseyi.info/content/images/size/w600/2019/09/test-drawing3.png 600w, https://oluseyi.info/content/images/2019/09/test-drawing3.png 954w" sizes="(min-width: 720px) 720px"></div></div></div><figcaption><em>2013 &#x2013; Test drawings made with my own bezi&#xE9;r spline interpolation code, off pressure-sensitive tablet input</em></figcaption></figure><p>And then Apple announced the iPad Pro, with the &#xF8FF;Pencil.</p><p>This product was a game changer. On the desktop I had to connect an external tablet digitizer like my Wacom Intuos, or a tablet display like the Wacom Cintiq (and its litany of challengers/pretenders). I had spent <em>thousands</em> of dollars on auxiliary equipment over the years, not counting the cost of my computers themselves. With the iPad Pro, I had computer, display, and digitizer, all in one. Apps like Pixelmator, Procreate and Affinity Photo showcased the levels of professional productivity capable on a mobile device. Could I build a professional-grade animation solution for the iPad, but one that was accessible to novices and hobbyists like myself?</p><h1 id="the-plot-thickens">The Plot Thickens</h1><p>Okay, so mobile-first. I had created an LLC as a vehicle for these software ambitions. I started [re]building the app for iOS, redesigning its idioms and examining its performance implications. <em>How fortunate for me that my day job was as an iOS developer for media organizations.</em> Looking to better prepare myself to run this as a business, and to transition out of active software development in order to conserve my &quot;coding juices&quot; for my own project, I enrolled in the <a href="https://tech.cornell.edu/programs/masters-programs/johnson-cornell-tech-mba/?ref=now-let-us-try-earnestness">Cornell Tech MBA</a>. So much amazing happened for me during that year, but one of the most relevant pieces is that I had time to really get to grips with <em><strong>machine learning</strong></em>, and to see some applications of it to animation. So there&apos;s an additional dimension to the product and business model that I&apos;m super excited about.</p><figure class="kg-card kg-image-card"><img src="https://oluseyi.info/content/images/2019/09/Lightbox-Studio-pitch.png" class="kg-image" alt="Announcing Lightbox" loading="lazy"></figure><p>The Cornell Tech studio model has every student participate in entrepreneurial programs in their final semester, and I used Lightbox as my lens, iterating on different strategies to build something I think is sustainable. My intent is to bootstrap the initial phases, and only consider venture when there is a need for rapid, though controlled, growth.</p><p>There is plenty more to come. I will be writing about my ambitions for Lightbox as a product, as a passion project, and as a business, and my observations and challenges relating to each of those. I am incredibly excited, and look forward to sharing this adventure with the world.</p>]]></content:encoded></item><item><title><![CDATA[[Citation Needed]]]></title><description><![CDATA[James Damore's citations do not support the conclusions he is drawing from them. This makes his findings and proposals for remedies worthless. He has some good ideas, but his presenting them amid so many simply wrong claims means they won't be valued as they should.]]></description><link>https://oluseyi.info/citation-needed/</link><guid isPermaLink="false">605a248ba26bc005ebb20beb</guid><category><![CDATA[Diversity]]></category><category><![CDATA[Google]]></category><dc:creator><![CDATA[Oluseyi Sonaiya]]></dc:creator><pubDate>Tue, 08 Aug 2017 17:49:27 GMT</pubDate><media:content url="https://oluseyi.info/content/images/2017/08/citation-needed-header-large.png" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><img src="https://oluseyi.info/content/images/2017/08/citation-needed-header-large.png" alt="[Citation Needed]"><p>Last week, the fact that a Google engineer now identified as James Damore published a memo critical of the company&apos;s approaches to diversity and what he called its &quot;ideological echo chamber&quot; to an internal discussion group came to light. A version of the memo was leaked by Gizmodo, but some claimed it left out critical citations and charts, and a fuller, ostensibly more representative version has been uploaded <a href="https://assets.documentcloud.org/documents/3914586/Googles-Ideological-Echo-Chamber.pdf?ref=now-let-us-try-earnestness">here</a>.</p>
<p>Discussion of this memo and the various reactions to it has, predictably, been intense and fairly polarized. One of the rebuttal arguments I have heard repeatedly is that the claims are being mischaracterized, so I thought it might be valuable (but ultimately, likely, a complete waste of time) to examine as much of the document as I can, following its references and separating reasonable claims from unsubstantiated inferences.</p>
<p>The memo begins with about a page and a half of generally unobjectionable prose, as Mr. Damore states his commitment to the ultimate goal of diversity and some self-serious admonishment about the risk of careless statistical extrapolation. I pick up on page 3, under &quot;Possible non bias causes of the gender gap in tech.&quot;</p>
<hr>
<blockquote>
<p>On average, men and women biologically differ in many ways. These differences aren&#x2019;t just socially constructed&#x2026;</p>
</blockquote>
<p>We begin with an indication that what will follow will be biological in nature, hopefully controlling for variance in geographic, social, economic and cultural environment.</p>
<blockquote>
<h3 id="personalitydifferences">Personality differences</h3>
</blockquote>
<p>But we immediately pivot to <em>personality</em>, which is <em>not</em> biological in nature. Worse, the very first reference, hyperlinked under &quot;<a href="https://en.wikipedia.org/wiki/Sex_differences_in_psychology?ref=now-let-us-try-earnestness#Personality_traits">Women, on average, have more</a>&quot; actually states:</p>
<blockquote>
<p>Gender differences in personality traits are largest in prosperous, healthy, and egalitarian cultures in which women have more opportunities that are equal to those of men. <strong>Differences in the magnitude of sex differences between more or less developed world regions were due to differences between men, not women</strong>, in these respective regions. That is, men in highly developed world regions were less neurotic, extroverted, conscientious and agreeable compared to men in less developed world regions. <strong>Women, on the other hand tended not to differ in personality traits across regions.</strong> Researchers have speculated that resource poor environments (that is, countries with low levels of development) may inhibit the development of gender differences, whereas resource rich environments facilitate them. <strong>This may be because males require more resources than females in order to reach their full developmental potential.</strong></p>
</blockquote>
<p>(Emphases mine.)</p>
<p>Not a good start.</p>
<p>He continues:</p>
<blockquote>
<p>Women generally also have a stronger interest in <a href="http://onlinelibrary.wiley.com/wol1/doi/10.1111/j.1751-9004.2010.00320.x/abstract?ref=now-let-us-try-earnestness">people rather than things</a>, relative to men&#x2026;</p>
</blockquote>
<p>This abstract reads:</p>
<blockquote>
<p><strong>Results show that gender differences in Big Five personality traits are &#x2018;small&#x2019; to &#x2018;moderate,&#x2019;</strong> with the largest differences occurring for agreeableness and neuroticism (respective <em>d</em>s = 0.40 and 0.34; women higher than men). In contrast, gender differences on the people&#x2013;things dimension of interests are &#x2018;very large&#x2019; (<em>d</em> = 1.18), with women more people-oriented and less thing-oriented than men. Gender differences in personality tend to be larger in gender-egalitarian societies than in gender-inegalitarian societies, a finding that contradicts social role theory but is consistent with evolutionary, attributional, and social comparison theories. In contrast, gender differences in interests appear to be consistent across cultures and over time, a finding that suggests <strong>possible</strong> biologic influences.</p>
</blockquote>
<p>This says that the agreeable/neuroticism differences between men and women are moderate at best, though the people/things split is large (and only maybe bioligically influenced).</p>
<p>(I will merely note that the Empathizing/Systemizing wikipedia summary he links to has a fascinating <a href="https://en.wikipedia.org/wiki/Empathizing%E2%80%93systemizing_theory?ref=now-let-us-try-earnestness#Criticism">criticism</a> section. I wouldn&apos;t have incorporated it into a good faith discussion, but that&apos;s just me.)</p>
<p>&quot;Extraversion expressed as gregariousness rather than assertiveness&quot; is a whole uncited claim. Ditto &quot;higher agreeableness.&quot;</p>
<p>He then repeats &quot;neuroticism,&quot; here just linking to a Wikipedia definition of the trait, even though the actual scholarly research he cited earlier indicated that the difference between men and women is, at best, modest.</p>
<p>This is the first page of textual claims, ignoring the charts.</p>
<p>We go back to the Big Five personality differences, here hyperlinked under &quot;<a href="http://www.bradley.edu/dotAsset/165918.pdf?ref=now-let-us-try-earnestness">research suggests</a>&quot; (PDF), which abstract reads:</p>
<blockquote>
<p>Previous research suggested that sex differences in personality traits are larger in prosperous, healthy, and egalitarian cultures in which women have more opportunities equal with those of men. In this article, the authors report cross-cultural findings in which this unintuitive result was replicated across samples from 55 nations (N = 17,637). On responses to the Big Five Inventory, women reported higher levels of neuroticism, extraversion, agreeableness, and conscientiousness than did men across most nations. These findings converge with previous studies in which different Big Five measures and more limited samples of nations were used. Overall, higher levels of human development&#x2014;including long and healthy life, equal access to knowledge and education, and economic wealth&#x2014;were the main nation-level predictors of larger sex differences in personality. <strong>Changes in men&#x2019;s personality traits appeared to be the primary cause of sex difference variation across cultures.</strong> It is proposed that heightened levels of sexual dimorphism result from personality traits of men and women being less constrained and more able to naturally diverge in developed nations. In less fortunate social and economic conditions, innate personality differences between men and women may be attenuated.</p>
</blockquote>
<p>While this does appear to corroborate the position that women are different from men&#x2014;consistently across cultures in 55 nations!&#x2014;it undermines the argument that it is inherently biological, given that <em>men&apos;s traits <strong>changed</strong> in response to economic development</em>. In simpler terms, this does not validate the claim that these personality traits are biological in nature; rather, it suggests that they are socio-economic. (It also raises the interesting question of whether socioeconomic development primarily benefits men, thus leading to a lessening of their neuroses, and if this isn&apos;t evidence of broad-based socioeconomic discrimination against women. But I digress.)</p>
<p>I&apos;m barely half-way through and even the claims section isn&apos;t holding up. Let&apos;s skip ahead, but anyone else is free to examine the claims and the citations linked against them.</p>
<blockquote>
<ul>
<li>
<p>Women on average show a higher interest in people and men in things</p>
</li>
<li>
<ul>
<li>We can make software engineering more people-oriented with pair programming and more collaboration. Unfortunately, there may be limits to how people-oriented certain roles at Google can be and we shouldn&apos;t deceive ourselves or students into thinking otherwise (some of our programs to get female students into coding might be doing this).</li>
</ul>
</li>
</ul>
</blockquote>
<p>Superficially, this is a perfectly fine bit of observation and proposed remedy, however it completely fails to show correlation, much less causation, between interest in people or things and software engineering performance. It <em>implies</em> that interest in people is limiting&#x2014;&quot;there may be limits to how people-oriented certain roles at Google can be&quot;&#x2014;but there is zero evidentiary basis for this notion.</p>
<blockquote>
<ul>
<li>Women on average are more cooperative</li>
</ul>
</blockquote>
<ul>
<li>
<ul>
<li>Allow those exhibiting cooperative behavior to thrive. Recent updates to Perf may be doing this to an extent, but maybe there&apos;s more we can do.</li>
</ul>
</li>
<li>
<ul>
<li>This doesn&apos;t mean that we should remove all competitiveness from Google. Competitiveness and self reliance can be valuable traits and we shouldn&apos;t necessarily disadvantage those that have them, like what&apos;s been done in education.</li>
</ul>
</li>
</ul>
<p>Again, an implication that competitiveness is a good and cooperation is either an outright negative or a limiting trait, with no evidence for this claim.</p>
<p>But wait! There&apos;s a hyperlink! &quot;&#x2026;what&apos;s been done in education&quot; carries an HREF to&#x2026; <a href="https://www.theatlantic.com/magazine/archive/2000/05/the-war-against-boys/304659/?ref=now-let-us-try-earnestness">this Atlantic article</a>? Hmm, not exactly scholarly, but fine.</p>
<blockquote>
<p>The research commonly cited to support claims of male privilege and male sinfulness is riddled with errors. <strong>Almost none of it has been published in peer-reviewed professional journals. Some of the data turn out to be mysteriously missing.</strong></p>
</blockquote>
<p>(Irony.)</p>
<blockquote>
<p>A review of the facts shows boys, not girls, on the weak side of an education gender gap. The typical boy is a year and a half behind the typical girl in reading and writing; he is less committed to school and less likely to go to college. In 1997 college full-time enrollments were 45 percent male and 55 percent female. The Department of Education predicts that the proportion of boys in college classes will continue to shrink.</p>
</blockquote>
<p>B-b-but I thought women were less competitive and more neurotic and less wired to succeed?!</p>
<blockquote>
<p>Data from the U.S. Department of Education and from several recent university studies show that far from being shy and demoralized, today&apos;s girls outshine boys. They get better grades. They have higher educational aspirations. They follow more-rigorous academic programs and participate in advanced-placement classes at higher rates. According to the National Center for Education Statistics, <strong>slightly more girls than boys enroll in high-level math and science courses</strong>. Girls, allegedly timorous and lacking in confidence, now outnumber boys in student government, in honor societies, on school newspapers, and in debating clubs. Only in sports are boys ahead, and women&apos;s groups are targeting the sports gap with a vengeance. Girls read more books. They outperform boys on tests for artistic and musical ability. More girls than boys study abroad. More join the Peace Corps.</p>
</blockquote>
<p>Uh oh.</p>
<blockquote>
<p>Suppose we were to turn our attention away from the <strong>highly motivated, self-selected two fifths of high school students who take the SAT</strong> and <strong>consider instead a truly representative sample of American schoolchildren</strong>. How would girls and boys then compare? Well, we have the answer. The National Assessment of Educational Progress, started in 1969 and mandated by Congress, offers the best and most comprehensive measure of achievement among students at all levels of ability. Under the NAEP program 70,000 to 100,000 students, drawn from forty-four states, are tested in reading, writing, math, and science at ages nine, thirteen, and seventeen. In 1996, seventeen-year-old boys outperformed seventeen-year-old girls by five points in math and eight points in science, whereas the girls outperformed the boys by fourteen points in reading and seventeen points in writing. In the past few years girls have been catching up in math and science while boys have continued to lag far behind in reading and writing.</p>
</blockquote>
<p>(I found this particularly interesting because so many of Damore&apos;s defendants on Twitter have been citing girls&apos; lower SAT MATH&#x2014;only math&#x2014;scores as evidence of their lower suitability for STEM and specifically software engineering.)</p>
<hr>
<p>I&apos;m going to throw in a few citations of my own, because I think they&apos;re important. Colleges have been lowering admission standards for males, particularly at the post-graduate level, to preserve some semblance of &quot;balance.&quot;</p>
<p><a href="http://articles.chicagotribune.com/2005-02-02/features/0502020026_1_gender-imbalance-college-admissions-officers-male-professors?ref=now-let-us-try-earnestness">Where Are The Men? Widening gender imbalance has colleges courting males.</a></p>
<blockquote>
<p>Teenage girls typically have better grades than their male counterparts, but college admissions officers say they can&apos;t stand idly by and watch the schools become mostly female bastions. So colleges are taking steps to reverse the trend by reaching out to high school boys through direct marketing and phone calls from recruiters and male professors.</p>
<p>Some universities are going even further. A few years ago, Wake Forest University in North Carolina began admitting more men to correct the gender imbalance, even though fewer males had applied. Among state universities, the University of Delaware says it sometimes lowers its expectations for promising boys who faltered in the 9th and 10th grades. And in a yet-to-be-released study, liberal arts colleges acknowledge admitting less-qualified boys to balance enrollment.</p>
<p>&#x2026;</p>
<p>At the University of Delaware, where women constitute 58 percent of the student body, administrators say they haven&apos;t lowered standards for male applicants outright, but they may be more lenient with high school boys.</p>
<p>&quot;We see ups and downs in their academic records,&quot; said Louis Hirsh, director of admissions for the University of Delaware. &quot;We try to be more forgiving of their transcripts in 9th and 10th grades, when males are more likely to have problems.&quot;</p>
</blockquote>
<p><a href="https://www.washingtonpost.com/posteverything/wp/2015/07/30/achieving-perfect-gender-balance-on-campus-isnt-that-important-ending-private-colleges-affirmative-action-for-men-is/?utm_term=.ac3bfbe7b136&amp;ref=now-let-us-try-earnestness">Why getting into elite colleges is harder for women</a></p>
<blockquote>
<p>&#x2026;one of academia&#x2019;s little-known secrets is that private college admissions are exempt from Title IX&#x2019;s ban on sex discrimination&#x2014;a shameful loophole that allows some of the most supposedly progressive campuses in the nation to discriminate against female applicants.</p>
<p>&#x2026;</p>
<p>Colleges won&#x2019;t say it, but this is happening because elite schools field applications from many more qualified women than men and thus are trying to hold the line against a 60:40 ratio of women to men. Were Brown to accept women and men at the same rate, its undergraduate population would be almost 60 percent women instead of 52 percent&#x2014;three women for every two men.</p>
</blockquote>
<p><a href="https://www.insidehighered.com/news/2006/03/27/admit?ref=now-let-us-try-earnestness">Affirmative Action for Men: After op-ed by Keyon dean underscores how college admissions officers favor male applicants, many ask: Is this legal? Is it right?</a></p>
<p>(Spoiler: it&apos;s legal&#x2014;or at least it was in 2006. Title IX exempts private institutions re undergraduate admissions.)</p>
<blockquote>
<p>When admissions officers gather to create a freshman class, there is a large elephant in the room, wrote Jennifer Delahunty Britz, in The New York Times last week: the desire to minimize gender imbalance in their classes. Britz, the admissions dean at Kenyon College, wrote that her institution gets far more applications from women than from men and that, as a result, men are &quot;more valued applicants.&quot; Britz discussed a female candidate who was considered borderline by the Kenyon team but who -- had she been a he -- would have been admitted without hesitation.</p>
<p>Why is it important to favor male applicants? &quot;Beyond the availability of dance partners for the winter formal, gender balance matters in ways both large and small on a residential college campus. Once you become decidedly female in enrollment, fewer males and, as it turns out, fewer females find your campus attractive,&quot; Britz wrote.</p>
<p>The gender gap in undergraduate enrollments is, of course, no secret in academe. Women are solidly in the majority (about 57 percent nationally) and their percentages are only expected to increase in the years ahead. The gender gap first started to show up -- more than a decade ago -- at liberal arts colleges, with educators guessing that men preferred larger institutions or the engineering and business programs more prevalent at universities. But recently, the gap has started to show up at flagship public universities, too: Some board members at the University of North Carolina at Chapel Hill were so stunned in May to learn that this year&apos;s freshman class would be 58 percent female that <strong>they asked if it was time to institute affirmative action for men</strong>.</p>
</blockquote>
<p>I don&apos;t know how to tell you this, dudes, but <em>you&apos;re already diversity admissions</em>. (And note that these references are from 2005 and 2006; the trend has only gotten more pronounced since.)</p>
<hr>
<p>This is getting long, and I&apos;m tired and have code to write, and you&apos;re probably getting bored so I&apos;ll cut to the chase: James Damore&apos;s citations do not support the conclusions he is drawing from them. This makes his findings and proposals for remedies worthless. He has some good ideas, such as expanding the mentoring and coaching opportunities to everyone, regardless of gender identity or racial background, but his presentation among so many simply wrong claims means they won&apos;t be valued as they should.</p>
<p>I began this essay with the purpose of examining the verifiability of claims, and having determined (to my own satisfaction; publish your dissent on your own blog) that they are poor, I will stop here.</p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[ESPN NOW]]></title><description><![CDATA[Live sports has been viewed as the final frontier in cord cutting. We may now be approaching the tipping point in VODs usurpation of broadcast television.]]></description><link>https://oluseyi.info/espn-now/</link><guid isPermaLink="false">605a248ba26bc005ebb20bea</guid><category><![CDATA[MLBAM]]></category><category><![CDATA[Netflix]]></category><category><![CDATA[ESPN]]></category><category><![CDATA[Streaming media]]></category><dc:creator><![CDATA[Oluseyi Sonaiya]]></dc:creator><pubDate>Thu, 27 Apr 2017 03:12:02 GMT</pubDate><content:encoded><![CDATA[<!--kg-card-begin: markdown--><p>Joe Drape and Brooks Barnes from the <a href="https://www.nytimes.com/2017/04/26/sports/espn-layoffs.html?ref=now-let-us-try-earnestness">New York Times</a>:</p>
<blockquote>
<p>The &#x201C;Worldwide Leader in Sports,&#x201D; as ESPN brands itself, laid off scores of journalists and on-air talent on Wednesday, showing that even the most formidable media kingdom was vulnerable to the transformation upending the sports broadcasting industry as more and more people turn away from cable television.</p>
<p>...</p>
<p>In October 2015, ESPN laid off about 300 people, most of whom were not on camera. The network has been periodically culling its staff as it searches for ways to cut costs and adapts to changing consumer habits, with fans increasingly watching video clips on their smartphones at the expense of traditional highlight shows like &#x201C;SportsCenter.&#x201D; With ESPN locked into long-term contracts for programming rights with various sports leagues, savings must primarily come from a reduced staff.</p>
</blockquote>
<p>They buried the real lede:</p>
<blockquote>
<p>The ESPN layoffs come as Disney accelerates efforts to introduce an ESPN-branded subscription streaming service. The offering, expected this year and made possible by Disney&#x2019;s $1 billion purchase in 2016 of part of BamTech, Major League Baseball&#x2019;s streaming division, will include coverage of sports like hockey, tennis, cricket and college sports &#x2014; mostly rights that are owned by ESPN, but not televised.</p>
</blockquote>
<p>Disney bought BamTech (the best streaming infrastructure in the business, powering services like HBO Now and WWE Network; I should know, I used to work there) and is using it to build an OTT streaming platform for live sports!</p>
<p><em><strong>Correction:</strong> Disney acquired a minority stake in BamTech, 33% of the company, for its $1 billion. Makes sense; when I was there, before BamTech was officially spun out of MLBAM, the expected valuation for BamTech was about $2.5 billion.</em></p>
<p>The profusion of ESPN channels was originally supposed to support multiple simultaneous games, but then they needed to fill all the programming hours and invested in legions of talking heads. A corrosive &quot;fandom&quot; culture took hold in which viewers embraced the shouting matches and venom (seriously, take a look at the comments of any YouTube video featuring the Golden State Warriors or the Cleveland Cavaliers), but it started to turn some off.</p>
<p>Remember this?</p>
<iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/C7Bvk70VsI4?rel=0" frameborder="0" allowfullscreen></iframe>
<p>Nevertheless, what seemed like intense viewer loyalty and spectacular ad rates helped inflate the cost of broadcast rights, even as improving online streaming and increasingly questionable cable bundle pricing led to &quot;cord cutting&quot; on the fringes.</p>
<p>You know how this movie ends.</p>
<p>A hypothetical &quot;ESPN Now&quot; doesn&apos;t need &quot;channels,&quot; which means there&apos;s less dead air time to fill. It can offer a primary &quot;live&quot; stream of games interleaved with short highlights and analysis segments, while potentially offering on-demand access to full-length streams of all the sports ESPN holds broadcast rights to. It just doesn&apos;t need as much conventional on-air talent.</p>
<p>There will be new opportunities around scripted content like <em>30 for 30</em> or <em>Outside the Lines</em> across the entire range of sports, because a streaming platform doesn&apos;t inherently prioritize any one over the others. Got a compelling deep dive into the world of Russian women&apos;s pro curling? There&apos;s now potentially room for that, on equal footing with the annual hagiography of the Super Bowl-winning team.</p>
<hr>
<p>By the way, Disney&apos;s <s>acquisition of</s> investment in BamTech makes me wonder about the prospects for Netflix&apos;s &quot;exclusive streaming partner&quot; relationship. With BamTech in-house, Disney could spin up a Netflix competitor of its own, and it has the depth of catalog in film, tv, animation and (via ESPN) sports to make it a compelling alternative.</p>
<p>Live sports has been viewed as the final frontier in cord cutting, and between Twitter&apos;s NFL streaming last season, Amazon&apos;s $50 million deal for those same rights in the upcoming one and this Disney/ESPN/BamTech development, we may be approaching the tipping point in VODs usurpation of broadcast television.</p>
<p>As someone who&apos;s been cable-free since 2009, but who loves sports, I can&apos;t wait for ESPN Now in 2018!</p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Spin the Cylinder?]]></title><description><![CDATA[The cleverness of the 2013 Mac Pro's design (inadvertently?) became more important than performance headroom.]]></description><link>https://oluseyi.info/spin-the-cylinder/</link><guid isPermaLink="false">605a248ba26bc005ebb20be9</guid><dc:creator><![CDATA[Oluseyi Sonaiya]]></dc:creator><pubDate>Thu, 06 Apr 2017 15:55:52 GMT</pubDate><content:encoded><![CDATA[<!--kg-card-begin: markdown--><p><a href="https://techcrunch.com/2017/04/04/apple-pushes-the-reset-button-on-the-mac-pro/?ref=now-let-us-try-earnestness">Matthew Panzarino</a>:</p>
<blockquote>
<p>Federighi is careful to note that, while Apple set out do so something new and different with the Mac Pro, &#x201C;we didn&#x2019;t start with a shape and say, &#x2018;well, here&#x2019;s the fastest machine we can put in that box.&#x2019; We actually started with a target for performance and came up with what I think was a very clever design of that thermal core and thermal architecture to accommodate what we thought was the right power architecture.&#x201D;</p>
</blockquote>
<p>This completely undermines <a href="http://oluseyi.info/device-as-sculpture/">my thesis</a>. Naturally, I don&apos;t believe a word of it. :-)</p>
<p><strong>Edit:</strong> My friends helpfully point out that it <em>doesn&apos;t</em> undermine my thesis. The combination of &quot;a target for performance&quot; and &quot;a very clever design&quot; is precisely the problem I&apos;m highlighting, where the cleverness of the design (inadvertently?) becomes more important than performance headroom.</p>
<p>In particular, the expectation of highly parallel GPU workloads expected a wholesale change in direction across high-performance computing, where Apple was not already a leader shaping implementation strategies. It hints at hubris.</p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Device as Sculpture]]></title><description><![CDATA[Jony Ive's design aesthetic is fundamentally sculptural, not ergonomic: he makes objects to be beheld, not to be held. Following the passing of Steve Jobs in 2011, there really wasn't anyone at the company to rein him in.]]></description><link>https://oluseyi.info/device-as-sculpture/</link><guid isPermaLink="false">605a248ba26bc005ebb20be5</guid><category><![CDATA[Apple]]></category><category><![CDATA[Design]]></category><dc:creator><![CDATA[Oluseyi Sonaiya]]></dc:creator><pubDate>Wed, 05 Apr 2017 08:00:00 GMT</pubDate><media:content url="https://oluseyi.info/content/images/2017/04/ive-mac-pro-1.png" medium="image"/><content:encoded><![CDATA[<!--kg-card-begin: markdown--><img src="https://oluseyi.info/content/images/2017/04/ive-mac-pro-1.png" alt="Device as Sculpture"><p>Yesterday Apple announced, via a handful of tech reporters it trusts, that it is <a href="http://daringfireball.net/2017/04/the_mac_pro_lives?ref=now-let-us-try-earnestness">completely redesigning the Mac Pro</a>. This is unusual for Apple, which typically &quot;announces&quot; products by <em>releasing</em> them, but that isn&apos;t my concern here. In its round-table with the reporters, Apple admitted that it had designed itself into a corner, constrained by the thermal envelope of the Darth Trashcan.</p>
<p><em>How did this happen?</em></p>
<p>Apple has been making desktop computers for almost 40 years, and professional workstations in particular for over 25 (Quadra, PowerMac, Mac Pro). I remember the launch materials for the PowerMac G5 detailing the case&apos;s distinct thermal zones and passive airflow to allow for quiet, cool performance. How did they miss the boat on the evolution of thermal requirements in professional workstations so badly in just a four-year window? What&apos;s worse, this was not some unexpected development. If anything, Apple&apos;s bet on a shift toward highly parallel GPU workloads, able to scale across multiple GPUs, was the real gamble: it required developers do custom work for OpenGL programs, or use OpenCL, neither particularly likely in a world of performance applications dominated by Windows and Nvidia (and thus CUDA).</p>
<p>As confounding as the significantly constrained thermal headroom was the lack of extendability and expansion, with no additional storage and no PCI slots for custom components. Instead it called for the use of large amounts of external cabling via Thunderbolt. Thunderbolt can boast some impressive transfer speeds, but they didn&apos;t necessarily beat ISA lanes to PCI slots or SATA, and came at a huge cost premium.</p>
<p>Given the range of constraints that define professional workstations, the Late 2013 Mac Pro is what you might arrive at if you first determine that your must-have is <em>compact form factor</em>.</p>
<hr>
<p>I have a theory.</p>
<p>I&apos;ve been sitting on it for a while, teasing it here and there, but hesitant to publish it (until now) because, frankly, I&apos;ve been unprepared to deal with the backlash.</p>
<p>It&apos;s a good theory, though, and it explains so many puzzling design features in Apple hardware across its product lines over the past 5 years, from the <em>scalloped</em> battery in the original 12-inch MacBook&#x2026;</p>
<p><img src="https://oluseyi.info/content/images/2017/04/ive-macbook-battery.png" alt="Device as Sculpture" loading="lazy"></p>
<p>&#x2026;to the extremely hand-unfriendly (IMO) edges on the iPhone 5&#x2026;</p>
<p><img src="https://oluseyi.info/content/images/2017/04/ive-iphone5-edge.png" alt="Device as Sculpture" loading="lazy"></p>
<p>&#x2026;to the focus on thinness behind the panel on the iMac, necessitating its unsightly bulge.</p>
<p><img src="https://oluseyi.info/content/images/2017/04/ive-imac-thin.png" alt="Device as Sculpture" loading="lazy"></p>
<p>My theory is that Jony Ive&apos;s design aesthetic is fundamentally <em>sculptural</em>, not ergonomic: that he makes objects to be beheld, not to be held. And that following the passing of Steve Jobs in 2011, there really wasn&apos;t anyone at the company to rein him back in favor of other considerations.</p>
<p>Let me back up. Ive&apos;s sculptural bent is not new, and has been a powerful asset for Apple over the years. Ive&apos;s first assignment at Apple was the original iMac, which radically changed the way personal computers were packaged, presented and marketed.</p>
<p><img src="https://oluseyi.info/content/images/2017/04/ive-2000-imac.jpg" alt="Device as Sculpture" loading="lazy"></p>
<p>This machine was an immediate sensation, and in the eyes of many observers helped turn Apple&apos;s fortunes around. It also came with this mouse:</p>
<p><img src="https://oluseyi.info/content/images/2017/04/ive-usb-mouse.png" alt="Device as Sculpture" loading="lazy"></p>
<p>Right from the start, the object designed to be placed and beheld receives a disproportionate amount of design attention. The object designed to be held and manipulated is designed not for its purpose, but for presentation and observation.</p>
<p>Before this USB Mouse, better known as the &quot;Hockey Puck,&quot; Apple had pretty decent mice. <a href="http://dynamis.no/apple-mouse-collection/?ref=now-let-us-try-earnestness">Every Apple mouse since</a> this one has been terrible, disregarding the shape and geometry of the human hand&#x2014;but they&apos;re all undeniably beautiful, museum pieces even. Fortunately, the Magic Trackpad is a superior input device in nearly every way, so the fact that Apple hasn&apos;t made a single decent mouse in 25 years can be ignored.</p>
<p>In a way, the sculptural theory explains even the messiness of the Ive-led iOS 7 redesign, with oft-unreadable fonts, indecipherable glyphs replacing clear icons, and lost affordances everywhere. (&quot;Who needs outlines to clearly indicate what is a button and what is text, or whether a toggle is depressed or not!&quot;) The aesthetics of display trumped the pragmatic concerns of interaction and use, especially for a designer who was expanding into a new area.</p>
<p>The Late 2013 Mac Pro was the first really big post-Jobs product redesign. 2012 had given us the first MacBook Pro with Retina Display, but the enclosure was an iteration of the design language already firmly in place, a cross between the MacBook Air and the preceding MacBook Pro. It was the Mac Pro that was a &quot;blank canvas&quot; product iteration, and it was a visual stunner, but if you really think about it, it was also the epitome of this device-as-sculpture problem. Its case was polished such that merely touching it covered it in fingerprint smudges (for a device that depended on external peripherals for extendability).</p>
<hr>
<p>I have felt, over the past two years, that Jony has lost interest at Apple, delegating more and more of his responsibilities and disinterestedly narrating videos from within a white room (or not even appearing on camera!) for WWDC keynotes. Perhaps he&apos;s been hard at work on a final hurrah in the form of the 10th-year anniversary iPhone, due this Fall, or some other top-secret (Car?) project.</p>
<p>There was a haphazardness to the recent MacBook Pro with TouchBar, especially in the size of the trackpad starting to eliminate wrist rest space, and a third straight year of the same iPhone 6 &quot;lozenge.&quot;</p>
<p><img src="https://oluseyi.info/content/images/2017/04/ive-macbook-pro-touchbar.png" alt="Device as Sculpture" loading="lazy"></p>
<p>Even the Watch suggests a measure of design disinterest, or sculpture over ergonomics, looking as it does like a miniature iPhone 6 with a strap attached. Every time I look at it, I find it so completely divorced from the aesthetics of the human body. It&apos;s fascinating.</p>
<p>I&apos;m hoping this Mac Pro reset represents a rebalancing of input constraints within Apple, and hoping it carries over to other product lines simply because it means even better results.</p>
<p>As for Jony Ive, I think he&apos;s done. I could be wrong, but it looks like it&apos;s time to move on. So long, and thanks for all the hits!</p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[The Beginning of the End of "Apps"]]></title><description><![CDATA[When Siri can replace much of an app's interface, and do so for the multiple apps a user may need to complete a complex task, it raises the question of whether we even need "apps" at all.]]></description><link>https://oluseyi.info/app-disintermediation/</link><guid isPermaLink="false">605a248ba26bc005ebb20be8</guid><category><![CDATA[Apple]]></category><category><![CDATA[Apps]]></category><category><![CDATA[Disintermediation]]></category><category><![CDATA[Digital assistants]]></category><category><![CDATA[Siri]]></category><dc:creator><![CDATA[Oluseyi Sonaiya]]></dc:creator><pubDate>Sat, 02 Jul 2016 19:53:15 GMT</pubDate><content:encoded><![CDATA[<!--kg-card-begin: markdown--><p>&quot;App&quot; is a funny word. An abbreviation of &quot;application,&quot; it entered common parlance along with the present mobile revolution as a distinctive referrent for the sotftware programs that run on our devices. Apple was particularly responsible for popularizing it, featuring the term prominently in the marketing of its App Store and selling the iPhone on how many &quot;apps&quot; were available for it. It drew a through line from songs on the iTunes Music Store to apps on the App Store&#x2014;distinct, individual, snack-sized pieces of functionality, available at modest price.<sup><a href="#fn1">1</a></sup><a name="ret1"></a></p>
<p>With each release of iOS, Apple has expanded the facilities available to apps and the integrations with the operating system they are afforded, and these increasingly blur the lines and erase the boundaries separating apps from one another as well as from the OS itself. First came launch URLs, which clever developers figured out how to use to pass data between sandboxed apps. Then came share sheets, allowing apps to register themselves as consumers of various kinds of content and couriers on to social networks beyond the device. Then, extensions, allowing portions of apps to appear within system apps, or to be exposed to other third party apps via the share sheet mechanism&#x2014;a tad crude, but still powerful.</p>
<p>Now come integrations into Maps, iMessage Apps and Siri SDK, and each of these further break up the notion of an app as a singular entity and disperse it&apos;s fragments throughout portions of the system. The most interesting and, I think, portentous of those is Siri, primarily because the virtual assistant can directly integrate with multiple apps and aggregate disparate information fragments around a single conversational context. Or, at least she can in the carefully curated demos Apple has shown so far.</p>
<p>Every application has its own unique interface. Often comprised of standard components, yes, but expressing a transactional or process flow that is fairly distinct to at least its application category. But when Siri can replace much of that interface, and do so for the multiple apps a user may need to complete a complex task, it raises the question of whether we even need apps at all.<sup><a href="#fn2">2</a></sup><a name="ret2"></a></p>
<p>The reflexive response here might be dismissal: &quot;Of <em>course</em> we need apps! Who is this guy?!&quot; But if we think about the application categories that Apple demoed in particular&#x2014;ridesharing with Uber and Lyft, restaurant reviews and reservations with Yelp and OpenTable, these aren&apos;t sources of deep content or environments for sustained productivity. They are in-and-out, satisfy an immediate need, <em>transactional</em> applications. If their information can be exposed to a common interface layer&#x2026; why do we need custom apps?</p>
<p>Interface mediation changes our expectations, changes the requirements we have of our technology. Yes, at first it&apos;s just narrow commerce applications, but eventually it can be communications: having a digital assistant read your correspondences and present you with the salient elements, soliciting inputs as needed and responding on your behalf in all but the most intimate conversations is not at all far fetched&#x2014;it&apos;s what persons with means or position have done for generations, and what better use of technology than affording us all the luxuries of the elite.</p>
<p>Take your Facebook feed&#x2014;and I&apos;m guesstimating here, because I haven&apos;t had a Facebook since 2010: how much of the stuff that&apos;s in your feed do you really have to <em>personally</em> read? If you had a personal assistant who you trusted, who would pore through your feed and select the truly important and relevant items for you, wouldn&apos;t you take advantage of that? (Arguably, Facebook itself does this, as we all know that your feed is not strictly chronological, nor is it a comprehensive stream of every single thing shared by the people you follow or are friends with. The problem is that just about none of us really trust Facebook&apos;s algorithms to match and respect our priorities.)</p>
<p>Yes, there are application categories that are resistant to this disintermediation, but they are likely far narrower than you may assume, and likely represent a tiny sliver of the average smartphone user&apos;s installed apps. The key to surrendering to mediated interaction is trust (again: see Facebook in the paragraph above), which makes Apple&apos;s <a href="https://www.wired.com/2016/06/apples-differential-privacy-collecting-data/?ref=now-let-us-try-earnestness">extended riff</a> on keeping information on-device and the <a href="http://devstreaming.apple.com/videos/wwdc/2016/709tvxadw201avg5v7n/709/709_engineering_privacy_for_your_users.pdf?ref=now-let-us-try-earnestness">mathematics of Differential Privacy</a> potentially more telling.</p>
<p>I recognize this is a provocative argument, but I remind you that Steve Jobs <a href="https://www.theguardian.com/technology/appsblog/2011/oct/24/steve-jobs-apps-iphone?ref=now-let-us-try-earnestness">didn&apos;t want (third-party) apps for the iPhone</a> in the first place. Perhaps he&apos;ll get his wish in the end.</p>
<hr>
<p>Once again, many thanks to Jeremy W. Sherman for proof reading this essay. Any flaws in reasoning or rhetoric are my reintroductions.</p>
<ol>
<li>
<p><a name="fn1"></a> This is rubbish, of course. Application software is limited only by the constraints of the platform it is built for and the imagination of its creators. There is nothing inherently small, or simple, or cute, or cheap about apps. This is equally true about music, by the way: the present digital economy for music is built around two- to five-minute tracks, not 20- to 60-minute. <a href="#ret1">&#x21A9;</a></p>
</li>
<li>
<p><a name="fn2"></a>The instructive analogy here might be Google&apos;s impact on the web/search ads market, going from dedicated in-house sales teams to a proliferation of real-time auctioneering houses and ad networks that have both massively increased the inventory of ad units and driven per-impression and per-click costs down. <a href="#ret2">&#x21A9;</a></p>
</li>
</ol>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Tesla, Electric Vehicles, "Disruption" and Hype]]></title><description><![CDATA[<!--kg-card-begin: markdown--><p>On Thursday, March 31, 2016, Tesla Motors unveiled its much awaited &quot;more affordable&quot; fully electric sedan, the Model 3. It began taking pre-orders, with a USD 1,000 deposit required, and within hours had racked up in excess of 100,000. As of this writing, the number is</p>]]></description><link>https://oluseyi.info/tesla-model-hype/</link><guid isPermaLink="false">605a248ba26bc005ebb20be7</guid><dc:creator><![CDATA[Oluseyi Sonaiya]]></dc:creator><pubDate>Mon, 04 Apr 2016 05:08:05 GMT</pubDate><content:encoded><![CDATA[<!--kg-card-begin: markdown--><p>On Thursday, March 31, 2016, Tesla Motors unveiled its much awaited &quot;more affordable&quot; fully electric sedan, the Model 3. It began taking pre-orders, with a USD 1,000 deposit required, and within hours had racked up in excess of 100,000. As of this writing, the number is <a href="https://twitter.com/elonmusk/status/716693951260938241?ref=now-let-us-try-earnestness">over 276,000</a>.</p>
<p>This is a big deal. This is a huge deal. This is a fantastic success for Tesla, and a wonderful moment for electric vehicles (EVs) as a whole, and should roundly be celebrated.</p>
<p><em>But</em>.</p>
<p>In our excitement, let&apos;s not get ridiculous. I see people tweeting that Tesla racked up billions in sales in just a few hours, and how this has to have BMW/Mercedes/Audi/Lexus/whoever &quot;shitting bricks.&quot; I see people saying the price of oil will never rise again. I see people suggesting that Tesla has &quot;disrupted&quot; the auto industry, and that all the other OEMs must now be scrambling to adjust their product mix to go all-EV, too.</p>
<h2 id="financialization">Financialization</h2>
<p>Let&apos;s put aside the softball that Tesla hasn&apos;t actually received the full funds for each pre-order; conversion rates on the Model S were reportedly stellar, and even with some fall-off I expect that to be a marginal impact. The real problem is that revenue should be properly spread out across the delivery interval. Tesla won&apos;t begin <em>production</em> of the Model 3 until late 2017, and it&apos;s unclear what its capacity will be and how quickly it will rise. Tesla produced 50,580 vehicles in 2015, but that does not mean its facilities are at full capacity. I&apos;ve seen speculation that the max capacity of the Fremont facility is circa 2,500 vehicles per week. That&apos;s still only 130,000 cars per year.</p>
<p>Looking at Toyota&apos;s <a href="http://www.toyota-global.com/company/profile/figures/vehicle_production_sales_and_exports_by_region.html?ref=now-let-us-try-earnestness">most recent available vehicle production figures</a>, from 2012, this is close to how many cars it makes in Africa, per year. Globally, in 2012, Toyota made some 8,736,500 cars. Let&apos;s just keep that in context.</p>
<p>(A little data quirk: Visiting Toyota&apos;s Global Investor Relations site and looking at the <a href="http://www.toyota-global.com/investors/financial_result/2012/?ref=now-let-us-try-earnestness">Fiscal Year 2012</a> financial summary, the total number of vehicles produced is given as 7,435,781. However, this covers the interval April 1, 2011 through March 31, 2012. The numbers above indicate a slight uptick in the 12-calendar-month interval of 2012. The global production figures also provide a better breakdown by region, where the financial summary collapses Africa and Oceania into &quot;Other.&quot;)</p>
<p>Elon Musk, founder and CEO of Tesla, is on the record as aiming for 500,000 vehicle per year by 2020. Assuming full production capacity on the current assembly line at Fremont by production start of the Model 3 in late 2017, that still calls for more than <em>tripling</em> production within three additional years. Between now and the delivery of the first units to customers in late 2017, the backlog of pre-orders will also continue to grow, likely to well in excess of 350,000. So it will take at least two years of production for Tesla, with growing production capacity, to meet up to concrete pent-up demand in the form of pre-orders.</p>
<p>What this means is that the sales amounts represented by the pre-orders need to be accounted for <em>over a two-or-more-year period</em>, starting in 2017. Not this quarter. Not this fiscal year. And in all likelihood, Elon Musk is spot on with his assessment of Tesla&apos;s capacity/demand sweet spot in the near term as being around 500,000 units a year&#x2014;and that seems like a lot, but, as we just discussed above, Toyota made 16 times as many cars globally in 2012. (8,929,887 in 2015.)</p>
<p>In plain terms, as nice of a PR bump as the single-weekend pre-order total of some USD 8.15 billion is, assuming the base price of USD 35,000&#x2014;though Musk expects the average selling price to be closer to USD 42,000&#x2014;in real accounting terms it&apos;s a more modest USD 4 billion per year. That&apos;s nothing to sneeze at! But Toyota made almost twice as much revenue in a single quarter.</p>
<h2 id="disruption">Disruption</h2>
<p>My frequent comparisons to an entrenched competitor of course aligns perfectly with the calls of &quot;disruption!&quot;, suggesting that dismissing Tesla as a marginal entrant is precisely how previous incumbents have ended up losing their dominance. Many have drawn parallels to Apple&apos;s entry into the smartphone space with the iPhone, the incumbents being variously Nokia and RIM, now known as BlackBerry.</p>
<p>Superficially this seems true, but deeper analysis is less convincing. The critical feature of a disruptive innovation is that it is not a logical progression of technology refinement along existing axes, and consequently can not easily be adopted by the incumbents.</p>
<p>The iPhone shifted the emphasis away from tactility and physicality (as represented by the Nokia Communicator or various Symbian devices, or the classic Blackberry) to multitouch and virtuality, requiring a deep rethink of virtually all interaction metaphors with the software. It inverted the primacies defining the smartphone from hardware to software, since all interfaces (save for the volume toggles, home and lock buttons and mute switch) were now virtual, in stark contrast to the abundance of hard keys that had long defined the mobile phone. This emphasized Apple&apos;s strengths in software and user interfaces over Nokia&apos;s and RIM&apos;s in physical manufacturing and back office operations, respectively, ultimately giving Apple time to ramp up and eventually outperform these vanquished incumbents in the areas of their traditional stengths.</p>
<p>The Model 3, like the Model X and Model S and even the Roadster before them, does not significantly change user behavior as concerns the vehicle. The practice of plugging into a charging station at home or at work, or taking advantage of the Supercharger network (which is a really important, really interesting part of the mix) is substitutive for stopping for petrol, but in day-to-day use you drive Tesla cars just like you drive Audi or Hyundai or Renault cars. And as for the production side, well, Tesla is actually <em>utterly conventional</em>. It literally uses the same metal stampers, the same construction approaches, the same assembly robots&#x2014;its Fremont facility is a former Toyota factory!</p>
<p>There is no distinction in production method aside from the detail of how it packs Lithium ion battery cells into a flat layer, eliminating the transmission tunnel. But Chevy has done the same thing&#x2026;<br>
<img src="http://www.chevrolet.com/content/dam/Chevrolet/northamerica/usa/nscwebsite/en/Home/Vehicles/Cars/2017_Bolt_Reveal/model_overview/01_images/2016-chevrolet-bolt-electric-vehicle-battery-499x313-01.png" alt="&lt;Image of Chevy Bolt flat battery pack; caption follows&gt; &quot;&#x2026; thanks to an innovative battery cell arrangement, Bolt EV offers a low-profile underbody. This maximizes interior space for passengers and cargo. The centrally located battery pack provides optimal center of gravity, for excellent ride and handling.&quot; It&apos;s even the same rhetoric." loading="lazy"></p>
<p>The incumbents have all variously demonstrated their ability to adopt electric and hybrid drivetrains into their product mix quite transparently. Lest we forget, as Toyota goes, so the plug-in hybrid vehicle market goes, because the Prius essentially defines that category. And General Motors put fully electric vehicles on the road before Elon Musk was even in college. GM has the Volt hybrid, and expects to begin selling the all-electric Bolt this year, possibly a full 12 months before Tesla&apos;s Model 3. BMW has the i3, which is a somewhat middling vehicle but at least demonstrates the engineering capability, and Nissan has the Leaf. Even Porsche has the Mission E concept, often cited as a &quot;Model S fighter.&quot;</p>
<p>So Tesla doesn&apos;t disrupt the industry at all, it merely assumes the risk of serving as bellwether. If Tesla does exceptionally well, and particularly if the incumbents see significant erosions in their sales of internal combustion engine (ICE) vehicles and plug-in hybrids, then they will adopt the fully electric drivetrain, and quite easily.</p>
<h2 id="electricfuture">Electric Future</h2>
<p>&quot;Fine,&quot; says my interlocutor. &quot;Tesla itself will not &apos;disrupt&apos; the auto industry, but its success will drive all the OEMs to shift their emphasis away from dirty, polluting internal combustion engine-powered cars to clean, environmentally-friendly electric vehicles. Tesla is the sharp edge of the wedge of revolution!&quot;</p>
<p>Eventually, nearly all cars will be electric. Electric vehicles are not a new idea: the <a href="https://en.wikipedia.org/wiki/Baker_Motor_Vehicle?ref=now-let-us-try-earnestness">Baker Electric</a> was made in <em>1899</em>. But Tesla sells a small number of vehicles exclusively in developed countries with reliable electrical grids and decent road networks. There is a huge amount of sustaining demand in places that lack one or both of those things, and that demand continues to grow.</p>
<p>Reaching the point where the majority of vehicles sold in a given year are EVs requires massive global investments in infrastructure that are simply not on the visible horizon. It could take more than 30 years to build out, at which point our ability to meaningfully predict the shape of the personal transportation market is likely to have been altered by forces like automation and the continuing penetration of ride/car sharing services.</p>
<p>There is literally no point in talking about BMW or Ford ceasing to make petrol-powered cars.</p>
<h2 id="hypecycles">Hype Cycles</h2>
<p>What we appear to have here is a classic <a href="https://en.wikipedia.org/wiki/Hype_cycle?ref=now-let-us-try-earnestness#Five_phases">Peak of Inflated Expectations</a>. I can&apos;t help but notice that many who are suddenly speaking on Tesla seem to come at it from a Silicon Valley-centric notion of software &quot;eating the world,&quot; and don&apos;t appear to have much interest, information or affinity for the automotive industry at large. And when presented with informed rebuttals for some of their more outlandish statements, they fall into the reflex of labeling dissenters as &quot;trolls.&quot;</p>
<p><em>&#xBB;sigh&#xAB;</em></p>
<p>Electric cars are the future. There is absolutely no doubt about that. Some of us gearheads/petrolheads may wax nostalgic at the notion of losing the beloved signifiers of our internal combustion engines&#x2014;the noise, the smell, the vibrations&#x2014;but those losses are <em>benefits</em> for the majority of transportation appliance needs. And even dynamically, the flat torque delivery curve of electric motors, with max torque available at effectively 0 RPM is already transforming motorsport: see the McLaren P1, Porsche 918 and LaFerrari, all of which use electric motors for torque fill during gear change and acceleration events.</p>
<p>Electric cars are the future, but batteries are not. At least, not the batteries we have today. There is talk of developments like graphene batteries, with immense charge densities and much faster (10x) recharge times, and even a company claiming availability &quot;before the end of the year.&quot; We&apos;ll see.</p>
<p>The current brand of &quot;EV religion&quot; is too tied up in zero emissions. I&apos;m very interested in performing an EV conversion that maintains a small ICE as generator, fully decoupled from the drivetrain, which recharges a small battery bank for silent operation but can also directly power the electric motor for sustained high draw (heavy acceleration, or &quot;sport/race mode&quot;). Coupled with the still-unmatched energy density of petrol, this would be an EV with incredible range, high efficiency, low emissions and ready fuel availability&#x2014;plus &quot;recharge&quot; time in minutes, likely quicker than other cars since it wouldn&apos;t need as large a fuel tank.</p>
<p>But I digress. Tesla Motors is a groundbreaking company and I wish it every success, but let&apos;s pump the brakes on declaring the incumbents dead in the water, throwing around the term &quot;disruption!&quot; and other irrationalities. <em>Enjoy</em> the ride!</p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Skin Deep: Black Johnny Storm, White T'Challa and other Nerdery]]></title><description><![CDATA[<!--kg-card-begin: markdown--><p>As I write this, the 2015 theatrical reboot of the <em>Fantastic Four</em> film adaptations is failing miserably at the box office. Naturally, in an environment where superhero films are the most reliable earners in cinema, this prompts &quot;analyses&quot; and &quot;think pieces&quot; attempting to divine the reason</p>]]></description><link>https://oluseyi.info/ff-skin-deep/</link><guid isPermaLink="false">605a248ba26bc005ebb20be6</guid><dc:creator><![CDATA[Oluseyi Sonaiya]]></dc:creator><pubDate>Mon, 10 Aug 2015 02:41:58 GMT</pubDate><content:encoded><![CDATA[<!--kg-card-begin: markdown--><p>As I write this, the 2015 theatrical reboot of the <em>Fantastic Four</em> film adaptations is failing miserably at the box office. Naturally, in an environment where superhero films are the most reliable earners in cinema, this prompts &quot;analyses&quot; and &quot;think pieces&quot; attempting to divine the reason why. And this affords a peculiar set of moron an opportunity to trumpet his&#x2014;it&apos;s always a he&#x2014;stupidity in retort. That would be the <em>&quot;audiences rejected the &apos;PC&apos; change of Johnny Storm&apos;s race!&quot;</em> argument.</p>
<p><em>&#xBB;Sigh&#xAB;</em> Let&apos;s review.</p>
<p><em>The Fantastic Four</em> is a mediocre comic book centered around a makeshift &quot;family&quot; of superheroes who receive their abilities during a botched space trip, or science experiment, or whatever the current retcon is calling it. They are corny, they have a bland rogue&apos;s gallery, and they don&apos;t even have the crime-fighting/life balance issues other superheroes have to deal with because their identities are public, which rather obviously makes no sense. In essence, the Fantastic Four are a beta release of a superhero team; they were the first draft that Stan Lee, Jack Kirby and Marvel used to figure out what does and doesn&apos;t work.</p>
<p>Because, you see, the Fantastic Four were the <em>first</em> superhero team at Marvel. Apparently some people think that matters, because FF keep getting television shows and attempts at movie adaptations, and they keep sucking.</p>
<p>No, seriously:</p>
<ul>
<li>their 1978 animated series has a <a href="http://www.imdb.com/title/tt0241100/?ref_=fn_al_tt_6&amp;ref=now-let-us-try-earnestness">5.9 score on IMDB</a>;</li>
<li>their 1994-1996 animated series does marginally better, <a href="http://www.imdb.com/title/tt0187635/?ref_=fn_al_tt_3&amp;ref=now-let-us-try-earnestness">scoring 6.4</a>;</li>
<li>and their 2006 animated series, aspirationally subtitled &quot;World&apos;s Greatest Heroes,&quot; scores a whopping <a href="http://www.imdb.com/title/tt0830298/?ref_=fn_al_tt_5&amp;ref=now-let-us-try-earnestness">6.9 on IMDB</a>.</li>
<li>I really don&apos;t need to tell you how bad the movies have been, given that&apos;s why we&apos;re here.</li>
</ul>
<p>In comparison, the 1966 <em>Iron Man</em> TV series <a href="http://www.imdb.com/title/tt0206490/?ref_=fn_al_tt_8&amp;ref=now-let-us-try-earnestness">comes in at 6.9</a>; the somewhat confused, two-season 1998 <em>Silver Surfer</em> animated series <a href="http://www.imdb.com/title/tt0203268/?ref_=fn_al_tt_2&amp;ref=now-let-us-try-earnestness">scores 7.1</a>; the 2010 <em>Avengers: Earth&apos;s Mightiest Heroes</em> scores a scorching <a href="http://www.imdb.com/title/tt1626038/?ref_=nv_sr_1&amp;ref=now-let-us-try-earnestness">8.5</a>; as does the 1992-1997 <a href="http://www.imdb.com/title/tt0103584/?ref_=fn_al_tt_7&amp;ref=now-let-us-try-earnestness"><em>X-Men</em> series</a>. Feel free to look up other series roughly contemporary to the above, albeit restricted to Marvel so that we are comparing shows ostensibly from the same stables. (I could only find aggregated review numbers for these shows on IMDB. Rotten Tomatoes and MetaCritic didn&apos;t even care about them.)</p>
<hr>
<p>This is all an aside. That the Fantastic Four are objectively not that interesting, and that nobody has figured out how to tell good stories featuring them but <em>not</em> the Inhumans is the reason why they shouldn&apos;t make movies about them, but we get arguments about sophomore director Josh Trank&apos;s allegedly &quot;bizarre&quot; behavior and friction with the studios or bloviation about release windows.</p>
<p>And this is where some angry, white, male nerd insists that changing the race of the character Johnny Storm from &quot;blue-eyed, blonde-haired white male&quot; to African American was the opening salvo in the downfall of Western Civilization. Or something.</p>
<p>Which, you know, they&apos;re totally entitled to do. I give as few fucks about that as I did when they railed against casting Donald Glover and Spider-man (which wasn&apos;t going to happen anyway). But then, thinking that they&apos;re making some Important Point&#x2122;, they say, <em>&quot;What about having Leonardo DiCaprio play the Black Panther, huh?&quot;</em></p>
<p>This is not a hypothetical. I&apos;ve come across it on multiple websites, from <a href="http://variety.com/2015/film/news/fantastic-four-flops-reboots-hollywood-1201566235/?ref=now-let-us-try-earnestness#comment-list-wrapper">Variety</a> to <a href="https://disqus.com/home/discussion/dogus/fantastic_four_cast_hasn039t_seen_the_movie_yet/?ref=now-let-us-try-earnestness#comment-2172883769">Den of Geek</a> (where the asshole had the tastelessness to also suggest DiCaprio do so in blackface).</p>
<p>I&apos;ll just quote myself:</p>
<blockquote>
<p>&#x2026; your retort about casting DiCaprio as the Black Panther is neither as witty nor as profound as you think.</p>
</blockquote>
<blockquote>
<p>There is nothing about the character of Johnny Storm that mandates race/ethnicity. Not even being Sue Storm&apos;s brother, given the possibilities of adoption and blended families (step-siblings). His &quot;blue eyes and blond hair&quot; are purely cosmetic.</p>
</blockquote>
<blockquote>
<p>In contrast, the Black Panther isn&apos;t merely cosmetically black&#x2014;like Ultimate Nick Fury, or Falcon, or even Storm. His political role as the king of Wakanda, and lineage as part of the royal family, impose some ethnic restrictions. You can&apos;t recast the Black Panther as a white male without radically altering his origins&#x2014;say, at the very least making him a Boer descendant from South Africa, but then how does he get access to Vibranium, etc?</p>
</blockquote>
<blockquote>
<p>(Also, the blackface comment was just gratuitously rude. It&apos;s not like Michael B. Jordan is wearing &quot;whiteface&quot; to play Storm. Stop it.)</p>
</blockquote>
<hr>
<p>It seems that some people genuinely do not understand the points of contention on issues of social justice, or even just media representation. So, on this one issue, a primer:</p>
<ol>
<li>
<p>The ethnicity, race, complexion and other cultural markings of a fictional character are fundamentally irrelevant.</p>
</li>
<li>
<p>As a direct consequence, some characters may have their ethnicity and/or origins gratuitously altered. It still doesn&apos;t really matter.</p>
</li>
<li>
<p>For many fictional characters, gender doesn&apos;t matter either.</p>
</li>
<li>
<p>For comic books in particular, reinvention is the norm. <em>What-If</em> books, parallel universes, alternate storylines, multiple earths&#x2026; all of these exist as devices to allow reframing core character traits and conflicts around different contexts as writers and publishers see fit.</p>
</li>
<li>
<p>Furthermore, from time to time, the entire shebang is overhauled. Comic fans call this retroactive continuity, or retcons. Nearly everything you think you remember about the superheroes of your youth isn&apos;t true anymore. (Literally: DC <a href="https://en.wikipedia.org/wiki/The_New_52?ref=now-let-us-try-earnestness">overhauled <em>all</em> of their books</a> not under the Vertigo and Dark Horse imprints in 2011. Oh, and the current <a href="https://en.wikipedia.org/wiki/Jane_Foster_(comics)?ref=now-let-us-try-earnestness#Cancer_and_becoming_Thor">Thor is a woman.</a>)</p>
</li>
<li>
<p>It is not &quot;political correctness&quot; to change the gender or ethnicity of an established character. Mostly, it&apos;s marketing, in the sense of altering your product to better fit your market. Publishers&#x2014;and movie studios&#x2014;know much more about the purchasing power of previously underrepresented parts of their audience, and they are adjusting the product to be more identifiable.</p>
</li>
<li>
<p>This does not constitute an attack on &#x2026; well, anything. Not your gender, not your race, not your appearance, not your ethnicity, not your socioeconomic status. It&apos;s just pop cultural <em>products</em> being reformulated to better appeal to a broader market.</p>
</li>
</ol>
<p>Glad we could iron that out. Peace and blessings.</p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[I Kissed the Sky, and It Bit Back]]></title><description><![CDATA[<!--kg-card-begin: markdown--><p>I was thirty-four years old the first time I got high. It wasn&apos;t the first time I&apos;d tried marijuana, but it was the first time it had an effect on me&#x2014;any effect. Until then my friends and I wondered if I was nonresponsive to</p>]]></description><link>https://oluseyi.info/kiss-the-sky/</link><guid isPermaLink="false">605a248ba26bc005ebb20be4</guid><dc:creator><![CDATA[Oluseyi Sonaiya]]></dc:creator><pubDate>Wed, 15 Jul 2015 04:40:52 GMT</pubDate><content:encoded><![CDATA[<!--kg-card-begin: markdown--><p>I was thirty-four years old the first time I got high. It wasn&apos;t the first time I&apos;d tried marijuana, but it was the first time it had an effect on me&#x2014;any effect. Until then my friends and I wondered if I was nonresponsive to THC. I conclusively determined that I most certainly am not.</p>
<h4 id="euphoria">Euphoria</h4>
<p>One of the fascinating things about experiencing this later in life is the volume of awareness, from pop culture and stereotypes to lay literature, that one brings to bear. As I was going through different stages of what appears to have been a significant high, I was also analyzing myself and comparing my sensations to stereotypical characterizations.</p>
<p>In the first phase, my visual and tactile perception became &quot;hazy,&quot; as though I was walking, moving and seeing through a particularly viscous form of air. No colorations, though I understand why some people report seeing hue: as I moved my limbs, it felt like waves rippled through the liquid air, with interference patterns forming as they crisscrossed. These waves crested, with a warm, pleasurable feedback whenever I touched someone&#x2014;which perhaps explains why people who are high enjoy cuddling and other tactile activity.</p>
<p>I began to see energy transfers in this pattern of wave-like movement and cresting. I <em>felt</em> like I had a deeper perception of reality, of our collective interconnectedness, even though I knew that it was an alteration of my normal state, and I reasoned that this might explain the depiction of &quot;lifted,&quot; say, college students and humanities professors tending toward the philosophical, expounding on theorems of universality and shared being.</p>
<p>This was fun! This felt great. This was worth doing again.</p>
<p>This was not the end.</p>
<h4 id="delirium">Delirium</h4>
<p>At some point I began to notice sharp, even hostile looks from the people seated around me, which made no sense. I knew I was among friends, people I had worked with, traveled with, cooked with, broken bread with <em>for years</em>. People I felt safe with, the only way I was trying anything which potentially left me incapacitated or in a place of poor judgment.</p>
<p>Yet I felt threatened. I also began to hear what sounded like my name being called out, loudly, but it wasn&apos;t being said <em>to</em> me. I saw&#x2014;or, at least, I think I saw&#x2014;the people I knew were my friends, sitting at a table, randomly interjecting my name into their conversation. <em>Mocking</em> me.</p>
<p>Was I actually asleep? Were they trying to wake me? Had I been dreaming? When did I fall asleep? And why can&apos;t I wake up?</p>
<h4 id="paranoiadespair">Paranoia/Despair</h4>
<p>Now I should point out that I am a big fan of genre fiction. No interest in dwarves and elves, but give me a science fiction thriller and I&apos;m <em>IN</em> it. Red and blue pill, artificial memory, mediated sensation, a conspiracy of deliberate concealment? That&apos;s totally my wheelhouse&#x2014;and you can see where this is going.</p>
<p>Unable to trust my senses, I began to question everything around me. The sharp glances now became positively menacing, and the euphoric insight from earlier in the evening now turned into Gordian knots of speculation about the nature of the conspiracy I was trapped in, my role in all this, and the question of who in this constructed reality was my &quot;Contact,&quot; the one real person within that world meant to bring me out, and how to signify to them.</p>
<p><em>Is it him? Is it her?</em> All the media I had consumed, now seeming like subversive messages distributed to clue the &quot;attuned&quot; (of course I&apos;m attuned, right?!) to the true nature of the threat, has told me that voicing your suspicions to the wrong person can be fatal. Once &quot;They&quot; know that you&apos;ve seen through the mirage, you&apos;re a threat to Them and They move to eliminate you.</p>
<p>As I approached potential Contacts, asking what I thought were innocuous but suggestive questions to determine their allegiance, my heart pounded like a jackhammer. Over and over it would build to a crescendo, and then the conversation would fizzle&#x2014;were my questions <em>too</em> innocent? did I need to be more courageous?&#x2014;and I would talk myself out of anxiety for a second, only to have it begin again.</p>
<p>At this point I started to wonder if I&apos;d have a cardiac episode, which had me thinking about why some people become paranoid when they toke, and why some hyperventilate or worse. But the meta observations weren&apos;t helping <em>me</em>: my heart was still pounding, my chest tight, and even now, days later, I feel the first few constrictions when I start to talk or write about it. <em>Are They still watching me?</em></p>
<p>I tried going with a process of elimination. I had an initial guess, but felt that was too obvious and likely put there to police or trap me. <em>I saw</em> Total Recall*; you&apos;re not gonna Sharon Stone me!* I would go with other options, but the conversation seemed to keep routing me back to the same original choice.</p>
<p>I randomly wondered, if this wasn&apos;t so much a conspiracy as a test, a challenge meant to teach me where I fall. Is it my sexism? My racism? My selfishness? Heart absolutely thrashing, I went for it.</p>
<p>Nope. It wasn&apos;t any of them. I&apos;m not in a  giant simulator built by aliens, or connected to feeding tubes and used by machines as a living battery. I&apos;m just really, <em>really</em> high.</p>
<h4 id="stuporconciliation">Stupor/Conciliation</h4>
<p>I was quiet after that. In truth, I was lost in my own head, trying to unravel the loops I had wound in my state of comic book- and movie-fed delusional paranoia. I focused on calming my breathing and heart rate. I had been meant to pick someone up earlier, but knowing I was in no state to drive I had postponed it. Still incapacitated, I asked my host if I could stay over and sleep it off. I know there was some concern about my state as well as some (light) joking; I have no real idea what I said, or did, or didn&apos;t say or do, and since other people got high, too, we&apos;re all a bunch of unreliable narrators.</p>
<p>My mouth was also dry as fuck, and I was getting a dehydration headache.</p>
<p>My memory seems intact, and I&apos;ve decided the most reasonable thing to do is to assume that I did or said everything I recall (which: <em>em-barrassing!</em>), but discard everything I saw and heard. Days later, I still haven&apos;t reattained full clarity, but that&apos;d have to be one hell of a simulation to even get the mundane details of work right!</p>
<hr>
<p>It&apos;s fascinating how easily you can get lost in your own mind, and how much your senses of credence and reality are rooted in trusting your own senses. For a moment I found myself thinking about sensory deprivation, whether as therapeutic &quot;treatment&quot; or as torture, and about the toll it must exact upon the mind.</p>
<p>Then I fell asleep. I think.</p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Love in Stockholm]]></title><description><![CDATA[<!--kg-card-begin: markdown--><p>Last week, the poor state of independent software sustainability on iOS moved noted developer Brent Simmons to write an essay urging indies to &quot;<a href="http://inessential.com/2015/07/01/so_much_love?ref=now-let-us-try-earnestness">do it for the love</a>,&quot; a resignation of sorts to the seeming reality that supporting oneself economically purely from developing and publishing apps of one&</p>]]></description><link>https://oluseyi.info/love-in-stockholm/</link><guid isPermaLink="false">605a248ba26bc005ebb20be3</guid><dc:creator><![CDATA[Oluseyi Sonaiya]]></dc:creator><pubDate>Tue, 07 Jul 2015 17:00:01 GMT</pubDate><content:encoded><![CDATA[<!--kg-card-begin: markdown--><p>Last week, the poor state of independent software sustainability on iOS moved noted developer Brent Simmons to write an essay urging indies to &quot;<a href="http://inessential.com/2015/07/01/so_much_love?ref=now-let-us-try-earnestness">do it for the love</a>,&quot; a resignation of sorts to the seeming reality that supporting oneself economically purely from developing and publishing apps of one&apos;s own choosing is a pipe dream.</p>
<blockquote>
<p><em>&quot;This is the age of writing iOS apps for love.&quot;</em></p>
</blockquote>
<p>The essay was popular, spurring much social sharing, tut-tut-ing and wringing of hands. Something about this reaction began to bother me, the <em>aww-shucks, there&apos;s-noting-we-can-do, it-just-didn&apos;t-work-out</em> -ness of it all that felt like everyone was handing out passes all around. And then famed blogger and podcaster John Gruber drove it home when <a href="http://daringfireball.net/linked/2015/06/30/the-love-era?ref=now-let-us-try-earnestness">he wrote</a>:</p>
<blockquote>
<p>&#x2026;indie development for iOS and the App Store just hasn&#x2019;t worked out the way we thought it would.</p>
</blockquote>
<p>I disagree. <strong>This outcome was entirely predictable.</strong></p>
<p><a href="http://oluseyi.info/the-economics-of-productivity-software/">I said as much two years ago:</a></p>
<blockquote>
<p>Apple has powerful incentives to commoditize and devalue software, while tying that software to its platforms. Apps make its iPhones and iPads, and to a lesser extent Macs, more attractive as consumer electronics appliances. Having lots of cheap or free apps is great for Apple, but very difficult for all but the most riotously successful (in terms of sales volume) developers to sustain.</p>
</blockquote>
<p>Put more bluntly, <strong>Apple is not your friend.</strong></p>
<p>This is an unpopular opinion among Apple fans, users and developers alike, and I think it&apos;s because of Love. The iOS indie space is filled with and shaped by former and current Mac indies, especially from the years when Apple was not the dominant platform vendor, as well as lifelong fans of the company and its products. These are people who love Apple, and I think it blinded them to the fact that Apple now works at cross-purposes with them.</p>
<p>iOS is not the Mac; Apple is best served by having an abundance of free or cheap apps that sweeten the value proposition for a consumer considering buying an iPhone, iPad or, now, Watch; and by having those apps provide free updates in perpetuity. Apple moved to realize those benefits, and idealistic indie developers are now left holding the bag.</p>
<p>Before I continue, a huge caveat: my remarks pertain solely to <em>productivity</em> applications. If you are making indie games, or tiny little utilities that don&apos;t solve complex problems, well, sorry. I have neither answers nor suggestions. Individual artisans creating commodity goods rarely make good livings, either. How many minimalist note-taking apps do you think the market can support?</p>
<p>Most indie problems stem from not approaching the business of selling apps as a <em>business</em>. Failing to determine who our individual customers are, mistakenly assuming that every App Store user is addressable by us&#x2014;that&apos;s like thinking everyone in the US is a potential customer for your winter weather smartphone cozies. Failing to take on the challenge of marketing our applications ourselves, thinking that just releasing our apps to the App Store was sufficient. Failing to price our products sustainably, chasing the entire App Store at bottom barrell prices (99&#xA2;?) even as our actual addressable users would happily pay order of magnitude multiples. Curtis Herbert covered many of these in his <a href="http://blog.curtisherbert.com/tough-love/?ref=now-let-us-try-earnestness">rejoinder to Simmons:</a></p>
<blockquote>
<p>&#x2026;being independent is hard and many of us that try will not succeed.</p>
</blockquote>
<p>But every one of those is exacerbated when you fail to identify the 800-pound gorilla in the room. Apple, through direct control, shapes its App Stores, and through size and profitability influences the policies of others. It does not have a vested interest in your success or sustainability, just your app&apos;s availability.</p>
<p>Yes, <a href="http://www.marco.org/2015/06/11/live-with-phil?ref=now-let-us-try-earnestness">Apple is just people</a>, but Apple is also a corporation and corporations are rather ambivalent about people. Despite the sincerity of individuals at nearly any level of a large corporation, the aggregate force of shareholder interest, profit and competition will frequently drive a corporation to act against you. Dijkstra <a href="http://www.cs.utexas.edu/users/EWD/ewd08xx/EWD854.PDF?ref=now-let-us-try-earnestness">warned us</a> not to anthropomorphize our programs. Neither should we anthropomorphize our platforms, or the corporations that control them.</p>
<p>It&apos;s funny&#x2014;ironic, really; my impression is that the Apple indie community has always held a wary view of Google as a corporation likely to turn on you and exploit you at any time. It&apos;s disappointing to see them misplace their trust in Apple because of a sense of shared history, or deep intertwining with personal/professional actualizations and comings of age, or love. Apple Inc. isn&apos;t Apple Computer, Inc., and neither is Tim or Phil or Jony &#x2026; or Steve.</p>
<hr>
<p>Many thanks to Jeremy W. Sherman for proofreading an early version of this essay. His feedback was invaluable for honing the delivery of what I was trying to say. Any flaws are my (re-)introductions! :-)</p>
<!--kg-card-end: markdown-->]]></content:encoded></item><item><title><![CDATA[Long Live Formula 1]]></title><description><![CDATA[<!--kg-card-begin: markdown--><p>You hear it almost everywhere in the Formula 1 community, from fans, from commentators, from bloggers, from former drivers: the rules are &quot;ruining&quot; Formula 1. You hear complaints about the lack of noise, how quiet today&apos;s V6 hybrids are in comparison to the V8s, V10s and</p>]]></description><link>https://oluseyi.info/long-live-formula-1/</link><guid isPermaLink="false">605a248ba26bc005ebb20be2</guid><category><![CDATA[Formula 1]]></category><category><![CDATA[Motorsport]]></category><dc:creator><![CDATA[Oluseyi Sonaiya]]></dc:creator><pubDate>Tue, 16 Jun 2015 03:47:56 GMT</pubDate><content:encoded><![CDATA[<!--kg-card-begin: markdown--><p>You hear it almost everywhere in the Formula 1 community, from fans, from commentators, from bloggers, from former drivers: the rules are &quot;ruining&quot; Formula 1. You hear complaints about the lack of noise, how quiet today&apos;s V6 hybrids are in comparison to the V8s, V10s and V12s of yesteryear. You hear that the racing isn&apos;t the best, that fuel saving and tire degradation are the antithesis of the flat-out, wheel-to-wheel bravado that should be expected of the &quot;pinnacle of racing.&quot;</p>
<p>You hear a lot of things.</p>
<p>I understand. I sympathize. But I categorically disagree with all of them.</p>
<p>Formula 1 grew out of the leisure pursuits of wealthy adventurer sorts, making it an elitist pursuit from its inception, but as it has been democratized, formalized and regulated, a certain compromise has been negotiated. All motorsport is incredibly dangerous, and as society has grown it has come to <em>tolerate</em>&#x2014;and that is an important observation&#x2014;all this risk in return for the innovations they yield that are applicable to road cars. Motor oil composition, including synthetics. Dual-clutch gearboxes and &quot;flappy&quot; paddles. Sequential manual transmissions. Carbon-ceramic brakes. Active suspension. Composite materials. Diffusers. Controlled locking differentials.</p>
<p>As these technologies find their ways from the racetrack to the <em>cul-de-sac</em>, a curious, subtle change has been taking place in our cars over the past decade or so, the implications of which now increasingly shape racing series: more and more, automotive efficiency and performance improvements are driven by electronic methods, not mechanical; by control systems that optimize fuel usage and delivery or the number of cylinders in active usage or precise valve timings; by augmenting ICE-driven propulsion with electric motors to provide low-end torque or fill across gear changes. The cutting edge of automotive engineering is computer control and aerodynamics, fuel management and efficiency.</p>
<p>Most complaints about Formula 1 as a spectacle revolve around easily observable traits such as straight line speed or engine roar being deprecated in favor of more complex, nuance, data-intensive measures. Perhaps it&apos;s my nerditude as a software engineer, but I have <em>absolutely no problem</em> with this direction in the evolution of motorsport. Plus? Noise is waste, and pollution. The escaping gases and surplus kinetic energies that produce that noise can be harnessed and fed back into the system for greater, more efficient performance. <em>Hello, <strong>MGU-H</strong></em>.</p>
<p>Of late, the trend has been to point to the World Endurance Championship and argue that it provides better racing and greater engineering innovation, given the relative free reign that teams are afforded in designing their vehicles. The problem is that we&apos;re talking about machines targeted at entirely different sets of problems, yielding complementary rather than competing potential benefits to road cars. If you enjoy today&apos;s WEC more, that&apos;s absolutely fine, but eventually, whether in 5 years, 10 or 20, the same efficiency constraints that challenge F1 will factor into WEC.</p>
<p>The other set of complaints about Formula 1 are more cogent, revolving around questions about F1 as a business and competitive racing series, and as a commercial property. Video delivery and streaming, cost management, the complete absence of parity, the limited number of engine suppliers&#x2014;these are real issues, but issues that can be addressed with innovative leadership (which it is probably fair to say F1 currently lacks).</p>
<p>&quot;Perception is reality,&quot; so the volume of the complaints about F1 is a real problem, but one that probably needs to be solved through better fan education&#x2014;not only on race weekends and during the broadcast, but on a consistent basis, showing the relationship between the needs of the larger automotive market and the goals set for the series.</p>
<hr>
<p>My buddy Gerald absolutely loves the howling sound of the V8s in use when he first started attending races. He loves to tell the story of walking across the bridge approaching the Circuit Gilles Villeneuve without hearing protection and asking himself, &quot;What have I gotten myself into?!&quot; When he feels the reverbation of a V8 redlining at 16,000 rpm, this huge grin spreads across his face and his eyes twinkle. He is content.</p>
<p>When I tell him that the future of the sport is closer to Formula E, he is nearly apoplectic. But it is true. The social justification for motorsport, for its enormous land use and the municipal support it receives, is the engineering benefit it yields. The future of the automobile is electric, though not necessarily battery-driven (sorry, Tesla); the Formula 1 cars of the future will be the crucibles stress testing realistic fuel cell or compact nuclear fusion drives, or whatever means of on-board electricity generation wins out. The audio signature will change radically. But the challenge of a human driver marshalling varied propulsion and energy management technologies, with active suspension and aerodynamic adjustments for each corner and section of track, in competition against peers in pursuit of the fastest lap, will remain forever.</p>
<p>Long live F1.</p>
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