GameDev.Net GDC 2005: SGS: Data Acquisition I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! [From the Serious Games Summit] Somehow I ended up in a data acquisition and
GameDev.Net GDC 2005: SGS: A Theory of Fun by Raph Koster Games are delivery vectors for cognitive schemata. Games express patterns, and our biology predisposes us toward the consumption of patterns - toward pattern matching, in essence - such that games become highly effective learning and teaching tools.
GameDev.Net GDC 2005: SGS: Advergaming by Ian Bogost I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! (From the Serious Games Summit) Who'd-a thunk a session on advertising in