Now Let Us Try Earnestness

GDC 2005: SGS: Data Acquisition

I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! [From the Serious Games Summit] Somehow I ended up in a data acquisition and

GDC 2005: SGS: Advergaming by Ian Bogost

I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! (From the Serious Games Summit) Who'd-a thunk a session on advertising in gaming, games

GDC 2005: SGS: A Theory of Fun by Raph Koster

Games are delivery vectors for cognitive schemata. Games express patterns, and our biology predisposes us toward the consumption of patterns - toward pattern matching, in essence - such that games become highly effective learning and teaching tools.

Now Let Us Try Earnestness © 2026