GameDev.Net Mini-rant on User Experiences and the Data Abyss Operations that appear atomic to the user should have atomic consequences, not aggregated independents. … Atomic to the user, atomic with regard to system effect.
GameDev.Net GDC 2005: SGS: Data Acquisition I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! [From the Serious Games Summit] Somehow I ended up in a data acquisition and
GameDev.Net GDC 2005: SGS: A Theory of Fun by Raph Koster Games are delivery vectors for cognitive schemata. Games express patterns, and our biology predisposes us toward the consumption of patterns - toward pattern matching, in essence - such that games become highly effective learning and teaching tools.
GameDev.Net GDC 2005: SGS: Advergaming by Ian Bogost I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! (From the Serious Games Summit) Who'd-a thunk a session on advertising in
GameDev.Net GDC 2005: And so it begins… I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Ah, flying. There was a time when flying was sold as this glamorous, slightly
GameDev.Net GDC 2005: On impulsiveness and convenience I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Touching down in Las Vegas, I couldn't help but notice the proximity
GameDev.Net GDC 2005: On San Francisco I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! The city is beautiful. There's no other way to describe it. Art
GameDev.Net Go West! I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Hello... testing? Does this still work? *Ahem* And so begins out Game Developers Conference
GameDev.Net Re: Social Interface Design I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Barely had I finished my previous post - okay, it was a couple of
GameDev.Net Social Interface Design I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! I just got done reading a very interesting article [http://www.joelonsoftware.com/articles/
GameDev.Net My Ideal Computing Environment I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! After rummaging through my books and papers today while (finally) trying to organize my
GameDev.Net First week of classes I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Between partying hard ("like f--- all y'all!", per Fat Joe
GameDev.Net ReComputing and the Prosumer I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! This is going to be really short and quick, because I've got
GameDev.Net ReComputing in a Windows World I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Yesterday I introduced/announced my Project ReComputing initiative. I left off asking the question
GameDev.Net Reset! I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Okay, TickerWatch is done with. No, I wasn't able to complete it
GameDev.Net Of Crunch and Codeblock I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Code block - you know, when you sit at the keyboard, IDE open, mind
GameDev.Net TickerWatch, further usability considerations I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! The first thing that struck me about the TickerWatch prototype was that I was
GameDev.Net Mock-ups, early revision I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! I was going to try out my GDNet+ web space, but uploading the following
GameDev.Net On taking my own medicine I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! As the unlikely reader may or may not be aware, I've been
GameDev.Net Core Competency I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! A while back I decided to shift my "professional focus" away from