App.net Time to get SNAASty Apologies to Jamie Smyth [http://alpha.app.net/jamiesmyth] for failing to credit him for the catchy portmanteau "SNAASty"! -------------------------------------------------------------------------------- Thought-provoking essays on ADN from Jason Irwin—Alpha Needs an Owner [http://jasonirwin.ca/2014/05/08/alpha-needs-an-owner/]—and Brianna Wu—Social Media is a Human Problem, not
reboots Forever Anew: Genre Film and the Curse of the Reboot I love superheroes. Unabashedly, unreservedly, completely free of cynicism. Even as I recognize that they are corporate properties and merchandising cash cows, even as I am disappointed by both the comics and the films adapted from them, the concept of the superhero remains alluring to me. I also love science
Vocational gravity; escape velocity I've thought a lot about work, career, vocation, calling over the last year. I've started a business, narrowly avoided taking a job, taken on contracts with most of the constraints of a job, dealt with a downturn in the business (and started using the phrase "
Netflix Animation as an Adult Medium in the USA Blame TV. Animation in the US began as an adult medium, interstitial films that ran between the A and B halves of double-feature presentations at theaters as far back as the 1920s. Suggestive themes were commonplace—plenty of early Betty Boop [http://en.wikipedia.org/wiki/Betty_Boop#As_a_
Broken Feeder: Down with the College Sports-Industrial Complex Grantland's Andrew Sharp turns a sober and measured eye to the case of Marcus Smart [http://grantland.com/the-triangle/lets-talk-about-marcus-smarts-mistake/] , a college basketball player who turned down the NBA draft to return to school, has struggled this year, and, in a moment of frustration, shoved a heckling fan
Animation "Disruption" Does Not Apply: Innovation in the Animation Industry On his Animation Anomaly website, Charles Kenney asks [http://animationanomaly.com/2014/01/23/is-the-animation-industry-being-held-back-by-legacy-players/] : > [I]s the animation industry being held back by existing, established, players? Consider the car industry and the fact that it wasn’t a manufacturer that made the biggest breakthrough in driverless cars, it
Mac On Second Thought The original Apple Macintosh personal computer turned 30 years old recently, unleashing a tidal wave of retrospection across the Internet. One piece in particular caught my eye: Linus Edwards' On First Thought [http://vintagezen.com/2013/9/26/on-first-thought], a look at how groundbreaking Apple products such as the
…And a Critical Outward Ear: Podcasts: We Can Do Better About a month ago I heard about a relatively new podcast, only 7 episodes in, that stayed within the software/technology subject sphere but wasn't just ruminating about what Apple did or should do. Intrigued, I checked out the website and found descriptions that made me quite excited
A Critical Inward Eye The last year has been an interesting one. My career has hit several speedbumps, and I find myself trying to figure out exactly what it is I want to do with the next 20-odd years. I'm broke, but I'm finding out that's not so
Allow Me to <br />Reintroduce Myself… Pardon the dust, I'm still renovating around here. Going to redo the entire powder room, put some wallpaper up—something with texture. Bold, bright colors, but modern shapes, maybe some art that suggests mathematical structure? Still, I'm happy with how this is coming together. I wanted
Animation Howl at the Moon I am archiving older pieces I have written on other sites, making this the definitive home for all my work. Enjoy! Two and a half years ago I had the opportunity to take some animation classes at the School of Visual Arts in Manhattan. I’d been drawing again for
Job, Career, Life I am archiving older pieces I have written on other sites, making this the definitive home for all my work. Enjoy! Carl Holscher shared an interesting essay of his titled, Did Your Job Exist 10 Years Ago [http://peroty.com/blog/thought-about/did-your-job-exist-10-years-ago/]? While the timeframe is perhaps overly compressed,
Apple The Economics of Productivity Software I am archiving older pieces I have written on other sites, making this the definitive home for all my work. Enjoy! Since being terminated in May [http://oluseyi.info/leap-of-faith/], I have founded my own independent software vendor business and begun work on a productivity application targeted at artists, and
Man of Steel Canon, Continuity and Curation: The Strange Reactions to Man of Steel I am archiving older pieces I have written on other sites, making this the definitive home for all my work. Enjoy! I stopped writing film reviews and reaction pieces a good long while ago during a hiatus in which I didn’t see very many films. I’m not about
Quit Leap of Faith I am archiving older pieces I have written on other sites, making this the definitive home for all my work. Enjoy! Two weeks ago, almost to the hour, I received a meeting invitation in my Outlook from the HR Director titled “Check In.” I’d been on the job for
Late Bloomer Paul Miller "left" the Internet for a year, learned nothing I am archiving older pieces I have written on other sites, making this the definitive home for all my work. Enjoy! I’m still here: back online after a year without the internet [http://www.theverge.com/2013/5/1/4279674/im-still-here-back-online-after-a-year-without-the-internet] I don’t know Paul Miller. I remember
John Broder Nobody Understands Data: Tesla, the Times and the Twitterati I am archiving older pieces I have written on other sites, making this the definitive home for all my work. Enjoy! I once read an article titled You Are Boring [http://the-magazine.org/4/you-are-boring] which took to task people who, among other sins, "like to say ‘Science!’ in
Animation The Disturbance in "Urbance" I am archiving older pieces I have written on other sites, making this the definitive home for all my work. Enjoy! Just about a week ago, Steambot Studios (of TRON Uprising fame, also having done a ton of concept and IP development work for film and game properties you know
A Brief Introduction to Me I am archiving older pieces I have written on other sites, making this the definitive home for all my work. Enjoy! My name is Oluseyi. I work as a software engineer. Like many a software engineer, I am dissatisfied with this or that aspect of common web publication platforms (“blogs”
GameDev.Net Time and Motivation I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Many beginners - not absolute beginners, but beginners still - ask questions pertaining to
GameDev.Net The Progression Paradox, or Getting Ahead of Ourselves I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Learning resources identify a problem/challenge and then supply methodologies, techniques, best practices, rules
GameDev.Net Getting Started I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Anyone who's been around GameDev, or, indeed, any online game development or
GameDev.Net Showing vs Telling I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! Video games are a visual medium, yet virtually all introductory resources/articles/tutorials are
GameDev.Net RSS, XML, XSL, XHTML, Atom I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! In the interests of democratic syndication support, PMS should support whatever syndication format the
GameDev.Net Abandon ship! Uh, Course Correction! Er... I am archiving older pieces I have written on other sites, making this the definitive home for all my work. This is one of several I am porting over from my GameDev.Net user journal. Enjoy! I pulled out of PyWeek. I had a rough week that resulted in very